ability_mods: cha_mod: -2 con_mod: 3 dex_mod: 2 int_mod: -4 str_mod: 4 wis_mod: 1 ac: 19 ac_special: null automatic_abilities: null description: Gorillas can be territorial creatures, particularly if provoked by hunters or the presence of more dangerous monsters. A gorilla uses its fangs and powerful arms to bite and pummel trespassers with wild abandon. divine_spells: null hp: 45 immunities: null innate_spells: null items: null languages: null level: 3 melee: - action_cost: One Action damage: formula: 2d6+4 type: bludgeoning name: fist to_hit: 11 traits: - agile - reach 10 feet - action_cost: One Action damage: formula: 1d8+4 type: piercing name: jaws to_hit: 11 traits: - reach 5 feet name: Gorilla perception: 8 proactive_abilities: - action_cost: Two Actions description: The gorilla beats its chest in a terrifying display. Creatures within 30 feet must attempt a DC 20 Will save. While a creature is frightened by this ability, it is flat-footed to the gorilla. **Critical Success** No effect and temporarily immune for 1 minute. **Success** The creature is unaffected. **Failure** The creature is frightened 1. **Critical Failure** The creature is frightened 2. name: Frightening Display traits: - auditory - emotion - fear - mental ranged: null resistances: null saves: fort: 12 ref: 9 will: 6 saves_special: fort: null ref: null will: null senses: - low-light vision - scent (imprecise) 30 feet skills: Acrobatics: 9 Athletics: 11 Stealth: 7 skills_special: null speed: - amount: 30 type: Land - amount: 30 type: Climb spell_attack_to_hit: null spell_dc: null traits: - N - Large - Animal type: Creature