ability_mods: cha_mod: -1 con_mod: 6 dex_mod: 1 int_mod: -2 str_mod: 7 wis_mod: 4 ac: 32 ac_special: null automatic_abilities: null description: Gigantic, dim-witted loners, the great cyclopes embody their lesser kin writ large. They are both stronger and more violent, but their uncontrolled vision into possible futures has driven them beyond reason. They see every moment as a potential storm of uncontrollable fury, and out of a desperate desire for peace, quiet, and an end to their hunger, they lash out at all who come near. Wise creatures avoid great cyclopes at all cost. divine_spells: null hp: 235 immunities: null innate_spells: null items: null languages: - Common - Cyclops - Jotun level: 12 melee: - action_cost: One Action damage: formula: 3d10+13 type: bludgeoning name: greatclub to_hit: 25 traits: - backswing - reach 15 feet - shove - action_cost: One Action damage: formula: 2d10+13 type: piercing name: horn to_hit: 25 traits: - reach 15 feet - action_cost: One Action damage: formula: 3d4+13 type: bludgeoning name: fist to_hit: 25 traits: - agile - reach 15 feet name: Great Cyclops perception: 22 proactive_abilities: - action_cost: Two Actions description: The great cyclops Strides twice and makes a horn Strike. If it moved at least 20 feet away from its starting position, the Strike's damage is increased to 3d10+20. name: Powerful Charge traits: null - action_cost: One Action description: '' name: Throw Rock traits: null ranged: - action_cost: One Action damage: formula: 4d6+7 type: bludgeoning name: rock to_hit: 23 traits: - brutal - range increment 120 feet resistances: null saves: fort: 25 ref: 19 will: 22 saves_special: fort: null ref: null will: null senses: - low-light vision skills: Athletics: 25 Survival: 22 skills_special: null speed: - amount: 40 type: Land spell_attack_to_hit: null spell_dc: null traits: - Uncommon - CE - Huge - Giant - Humanoid - Mutant type: Creature