ability_mods: cha_mod: 4 con_mod: 1 dex_mod: 4 int_mod: 0 str_mod: -2 wis_mod: 2 ac: 17 ac_special: null automatic_abilities: null description: Grigs are kindly musicians of the fey, often getting themselves into trouble due to their penchant for confronting evil well beyond their ability to vanquish. Even so, they fight bravely and with great cunning, using their magic and ranged sonic attacks while flying and leaping using their wings and powerful cricket-like lower torsos to stay out of reach. divine_spells: null hp: 20 immunities: null innate_spells: - frequency: self only level: 2 name: glitterdust - frequency: self only level: 2 name: invisibility - level: 1 name: illusory disguise items: null languages: - Common - Sylvan level: 1 melee: - action_cost: One Action damage: formula: 1d4–2 type: bludgeoning name: fist to_hit: 9 traits: - agile - finesse - magical name: Grig perception: 7 proactive_abilities: - action_cost: One Action description: A grig can rub its legs together to create a catchy fiddling tune that compels others within 30 feet to dance about, with varying effects depending on a DC 18 Will save. A listener is temporarily immune for 10 minutes on a success, but otherwise, if the grig continues to Fiddle each round, the creature receives no additional saves. **Success** No effect. **Failure** Flat-footed and –10-foot status penalty to Speeds. **Critical Failure** As failure, and also slowed 1. name: Fiddle traits: - auditory - emotion - enchantment - mental - primal ranged: - action_cost: One Action damage: formula: 1d8 type: sonic name: dissonant note to_hit: 9 traits: - evocation - magical - range 30 feet - sonic resistances: null saves: fort: 6 ref: 9 will: 9 saves_special: fort: null ref: null will: null senses: - low-light vision skills: Acrobatics: 7 Athletics: 2 Performance: 7 Stealth: 7 skills_special: null speed: - amount: 25 type: Land - amount: 30 type: Fly spell_attack_to_hit: null spell_dc: null traits: - CN - Tiny - Fey - Sprite type: Creature