ability_mods: cha_mod: 1 con_mod: 3 dex_mod: 4 int_mod: -1 str_mod: -2 wis_mod: 1 ac: 16 ac_special: null automatic_abilities: null description: The life of a Hellknight is bloody, brutal, and often short. Many who perish in service to a Hellknight order are glad to rest after having served their masters so faithfully, but others seek to continue their work even in death. When a Hellknight is decapitated, the ghostly undead known as a hellcrown is an occasional result. Consumed by the desire to bring about order by inflicting cruelty, hellcrowns haunt battlefields and abandoned castles, slaying all they encounter. A strange fusion of spirit and steel, a hellcrown has no corporeal form by itself, but instead inhabits the helmet it so proudly wore in life. Dangling from the helmet like a shroud is a shadow of the former Hellknight's spine, adding to the creature's terrifyingly gruesome appearance. Hellknights regard hellcrowns with a mixture of disgust and respect, considering the individuals who transform into these floating undead to have been resolute in purpose but weak in body. divine_spells: null hp: 20 immunities: - death effects - disease - paralyzed - poison - unconscious innate_spells: null items: null languages: - Common level: 1 melee: null name: Hellcrown perception: 10 proactive_abilities: - description: . Each additional embedded nail increases the enfeebled value by 1 (to a maximum of enfeebled 4) and the bleed damage by 1. A creature can remove a nail with an Interact action to reduce the enfeeblement and amount of bleed damage. Pulling out the last nail removes both conditions. name: Bleeding Nail traits: - enfeebled 2 and 1d4 persistent bleed damage on a critical failure - action_cost: One Action description: All creatures that can see the hellcrown and are suffering from its bleeding nail must attempt a DC 16 Will saving throw. A creature that fails is frightened 1, and on a critical failure becomes fleeing for as long as it's frightened. Any creature that attempts a save is then temporarily immune for 10 minutes. name: Terrifying Stare traits: - fear - mental - visual ranged: - action_cost: One Action damage: formula: 1d4+2 plus bleeding nail type: piercing name: nail to_hit: 9 traits: - range increment 20 feet resistances: null saves: fort: 4 ref: 6 will: 10 saves_special: fort: null ref: null will: null senses: - darkvision skills: Intimidation: 8 Stealth: 7 skills_special: null speed: - amount: 25 type: Fly spell_attack_to_hit: null spell_dc: null traits: - Uncommon - LE - Tiny - Undead type: Creature