ability_mods: cha_mod: 0 con_mod: 4 dex_mod: 0 int_mod: -2 str_mod: 6 wis_mod: 2 ac: 24 ac_special: null automatic_abilities: null description: Selfish and crude, these rough-skinned raiders are bullies and ultimately cowards. Quick-tempered and fond of violence, a hill giant gladly raids and pillages the defenseless but is quick to flee from those who are bigger, stronger, or better organized than they are. A hill giant is never above shoving or tricking one of their own kind to slow down their opponent or get the best loot. divine_spells: null hp: 140 immunities: null innate_spells: null items: null languages: - Common - Jotun level: 7 melee: - action_cost: One Action damage: formula: 1d10+14 type: bludgeoning name: greatclub to_hit: 19 traits: - backswing - reach 10 feet - shove - action_cost: One Action damage: formula: 1d6+4 type: bludgeoning name: fist to_hit: 19 traits: - agile - reach 10 feet name: Hill Giant perception: 13 proactive_abilities: - action_cost: One Action description: '' name: Throw Rock traits: null - action_cost: One Action description: The hill giant makes a single greatclub Strike and compares the attack roll result to the ACs of up to two foes within its reach. This counts as two attacks for the hill giant's multiple attack penalty. name: Wide Swing traits: null ranged: - action_cost: One Action damage: formula: 1d8+14 type: bludgeoning name: rock to_hit: 19 traits: - brutal - range increment 120 feet resistances: null saves: fort: 17 ref: 12 will: 13 saves_special: fort: null ref: null will: null senses: - low-light vision skills: Athletics: 19 Intimidation: 11 skills_special: null speed: - amount: 35 type: Land spell_attack_to_hit: null spell_dc: null traits: - CE - Large - Earth - Giant - Humanoid type: Creature