ability_mods: cha_mod: 1 con_mod: 3 dex_mod: 4 int_mod: 1 str_mod: 3 wis_mod: 3 ac: 22 ac_special: null automatic_abilities: null description: Horned archons are secretive and tireless sentinels and scouts, patrolling the Outer Sphere's untamed wilds for evil to eliminate and keeping small communities safe from demons, devils, and worse. They resemble muscular humans with the head, horns, and legs of a stag. When requested to do so by their patrons, especially Erastil, they journey to the Material Plane and patrol dangerous frontier areas, secretly performing acts of kindness such as leading hunters to food, helping lost children, and driving off evil creatures. Because they roam the wilds of Nirvana and Elysium, horned archons are among the best at understanding the perspectives of other celestials. divine_spells: null hp: 65 immunities: null innate_spells: - frequency: x3 level: 4 name: dimension door - frequency: x3 level: 2 name: animal messenger - frequency: animals only; x3 level: 1 name: charm - frequency: animals only; x3 level: 1 name: true strike - frequency: constant level: 5 name: tongues items: null languages: - Celestial - Draconic - Infernal level: 4 melee: - action_cost: One Action damage: formula: 2d8+3 plus 1d6 good and Push type: piercing name: horn to_hit: 11 traits: - magical name: Horned Archon perception: 11 proactive_abilities: - description: within 1 round to attempt to follow that creature to the maximum distance of the archon's *dimension door*. If the archon's *dimension door* has enough distance, the archon appears the same distance and direction from the creature as before either used *dimension door*. name: Archon's Door traits: - heightened to 5th level - action_cost: One Action description: A horned archon can touch another creature to take on that creature's wounds, transferring up to 30 of the horned archon's HP to the touched creature. The horned archon can't transfer more HP than it currently has. name: Touch of Charity traits: - healing - manipulate - necromancy ranged: - action_cost: One Action damage: formula: 1d8+4 plus 1d6 good type: piercing name: composite longbow to_hit: 14 traits: - deadly 1d10 - magical - range increment 100 feet - reload 0 - volley resistances: null saves: fort: 11 ref: 10 will: 11 saves_special: fort: null ref: null will: +1 status to all saves vs. magic senses: - darkvision skills: Acrobatics: 12 Nature: 11 Religion: 9 Stealth: 10 Survival: 11 skills_special: null speed: - amount: 35 type: Land spell_attack_to_hit: null spell_dc: null traits: - LG - Medium - Archon - Celestial type: Creature