ability_mods: cha_mod: 7 con_mod: 7 dex_mod: 5 int_mod: -3 str_mod: 9 wis_mod: 6 ac: 41 ac_special: null automatic_abilities: null description: The ice linnorm dwells amid glacial crevasses, atop wind-blasted mountain peaks, or within glittering caverns carved from the hearts of the mightiest of icebergs. divine_spells: null hp: 330 immunities: - cold - curse - paralyzed - sleep innate_spells: - frequency: constant level: 8 name: freedom of movement - frequency: constant level: 8 name: true seeing - frequency: constant level: 7 name: true seeing items: null languages: - Aklo - Draconic - Sylvan level: 17 melee: - action_cost: One Action damage: formula: 3d12+17 plus ice linnorm venom type: piercing name: jaws to_hit: 34 traits: - reach 25 feet - magical - action_cost: One Action damage: formula: 3d8+17 type: slashing name: claw to_hit: 34 traits: - reach 20 feet - agile - magical - action_cost: One Action damage: formula: 3d6+17 plus Improved Grab type: bludgeoning name: tail to_hit: 34 traits: - reach 25 feet - agile - magical name: Ice Linnorm perception: 29 proactive_abilities: - action_cost: Two Actions description: The ice linnorm spews out a blast of freezing, viscous ooze in a 60-foot cone that deals 15d6 cold damage to creatures within the area (DC 38 basic Reflex save). The freezing ooze clings to those struck and hardens into thick sheets of ice. A creature that fails the saving throw is immobilized by the ice until it succeeds at a check to Escape or it or an ally Forces Open the ice (DC 34 for either case). At the start of its turn, a creature still immobilized by the ice takes 4d6 cold damage. Another creature can free a frozen target by dealing a total of 20 fire damage to the frozen target. Left unattended, the ice crumbles away in 1 minute on its own. Creatures with the fire trait can't be frozen in place by this breath weapon. Flying creatures fall if frozen, and swimming creatures that are frozen rise toward the surface of the water at a speed of 60 feet per round. An ice linnorm can't use Breath Weapon again for 1d4 rounds. name: Breath Weapon traits: - cold - evocation - primal - action_cost: One Action description: 2d6+18 bludgeoning, DC 38 name: Constrict traits: null - description: '**Saving Throw** DC 38 Fortitude; **Maximum Duration** 10 rounds; **Stage 1** 5d6 cold damage and drained 1; **Stage 2** 7d6 cold damage and drained 2.' name: Ice Linnorm Venom traits: - cold - injury - poison ranged: null resistances: null saves: fort: 32 ref: 28 will: 27 saves_special: fort: null ref: null will: +1 status to all saves vs. magic senses: - darkvision - scent (imprecise) 60 feet - '*true seeing*' skills: Acrobatics: 28 Athletics: 32 skills_special: null speed: - amount: 35 type: Land - amount: 100 type: Fly - amount: 40 type: Swim spell_attack_to_hit: null spell_dc: null traits: - Uncommon - CE - Gargantuan - Cold - Dragon type: Creature