ability_mods: cha_mod: 2 con_mod: 0 dex_mod: 4 int_mod: 1 str_mod: -1 wis_mod: 2 ac: 17 ac_special: null automatic_abilities: null description: Imps are infiltrators and corruptors who, despite their diminutive stature, are more than capable of subtly influencing a weak-willed individual into performing increasingly evil acts over time. An imp will often agree to serve a mortal and act docile and loyal in a long-term plot to eventually damn its master's soul to Hell. Imps are born directly from Hell itself, rather than from mortal souls, and thus they serve outside the usual diabolic hierarchy, granting them leeway to pursue their specialties. Despite standing a mere 2-feet tall, imps can be vicious combatants, flying out of reach and turning invisible to escape should the odds turn against them. divine_spells: null hp: 15 immunities: - fire innate_spells: - level: 4 name: read omens - frequency: at will, self only level: 2 name: invisibility - frequency: at will, good only level: 1 name: charm - frequency: at will, good only level: 1 name: detect alignment - frequency: constant level: 1 name: detect magic items: null languages: - Common - Infernal level: 1 melee: - action_cost: One Action damage: formula: 1d4-1 plus 1d4 evil and imp venom type: piercing name: stinger to_hit: 9 traits: - agile - evil - finesse - magical name: Imp perception: 7 proactive_abilities: - action_cost: One Action description: name: Change Shape traits: - concentrate - divine - polymorph - transmutation - action_cost: One Action description: '**Frequency** once per round. **Effect** The imp regains 1d6 Hit Points.' name: Diabolic Healing traits: - concentrate - divine - healing - necromancy - description: '**Saving Throw** DC 16 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison and clumsy 1 (1 round); **Stage 2** 1d6 poison damage, clumsy 1, and slowed 1 (1 round)' name: Imp Venom traits: - poison - action_cost: One Action description: '**Frequency** once per day. **Effect** The imp offers a non-fiend within 15 feet a bargain, granting a boon of good luck if the creature accepts. The boon lasts for 1 hour once accepted. If the creature dies while the boon is in place, its soul travels to Hell, where it is bound for eternity and unable to be raised or resurrected except by *wish* or similar magic. Once during the hour, the creature can roll an attack roll or saving throw twice and use the higher result.' name: Infernal Temptation traits: - divine - concentrate - enchantment - evil - fortune ranged: null resistances: - amount: 3 type: physical (except silver) - amount: 5 type: 'poison ' saves: fort: 5 ref: 9 will: 7 saves_special: fort: null ref: null will: null senses: - greater darkvision skills: Acrobatics: 7 Athletics: 6 Deception: 7 Religion: 5 skills_special: null speed: - amount: 20 type: Land - amount: 30 type: Fly spell_attack_to_hit: null spell_dc: null traits: - LE - Tiny - Devil - Fiend type: Creature