ability_mods: cha_mod: 5 con_mod: 5 dex_mod: 3 int_mod: 2 str_mod: 7 wis_mod: 6 ac: 33 ac_special: null automatic_abilities: - description: n interlocutor automatically knows whether a creature it sees has any of the doomed, dying, and wounded conditions, as well as the value of those conditions. name: Painsight traits: - divination - divine description: Interlocutors are the most talented surgeon-sculptors of the velstracs, carving away flesh and replacing it with new body parts of muscle, sinew, and metal. Few interlocutors resemble one another, but all are towering, multi-limbed amalgamations of the strongest limbs, densest bone, and sharpest metal they can find. They continually search for new material to graft to their forms, and their slain foes are rarely found intact, as little is more valuable to interlocutors than a powerful opponent's legs, eyes, or even brain. divine_spells: null hp: 215 immunities: - cold innate_spells: - frequency: self only, to the Material or Shadow Plane only level: 7 name: plane shift - level: 5 name: breath of life - frequency: x2 level: 4 name: heal - frequency: x2 level: 4 name: restoration items: null languages: - Common - Infernal - Shadowtongue level: 12 melee: - action_cost: One Action damage: formula: 3d10+13 plus 2d6 persistent bleed type: slashing name: claw to_hit: 25 traits: - deadly 2d10 - reach 10 feet name: Interlocutor perception: 24 proactive_abilities: - action_cost: One Action description: The interlocutor stares at a creature it can see within 30 feet. The target must immediately attempt a Will save against the interlocutor's unnerving gaze. In addition, if the creature was already stunned, on a failed save, it feels its muscles and organs twitch and writhe, causing it to be clumsy 2 for 1 minute. After attempting this save, the creature is then temporarily immune until the start of the interlocutor's next turn. name: Focus Gaze traits: - concentrate - divine - enchantment - mental - visual - action_cost: One Action description: This functions as the Rend ability, dealing claw damage. In addition, if the target is a living creature with organs and muscle, the interlocutor opens a precise wound. Until the creature is restored to its maximum Hit Points, closing the wound, Strikes against the creature deal 1d6 extra precision damage. name: Surgical Rend traits: null ranged: null resistances: null saves: fort: 23 ref: 21 will: 26 saves_special: fort: null ref: null will: +1 status to all saves vs. magic senses: - darkvision - painsight skills: Athletics: 25 Crafting: 22 Intimidation: 25 Medicine: 26 Religion: 22 Stealth: 19 skills_special: null speed: - amount: 40 type: Land spell_attack_to_hit: null spell_dc: null traits: - Uncommon - LE - Large - Fiend - Velstrac type: Creature