ability_mods: cha_mod: 1 con_mod: 4 dex_mod: 3 int_mod: -1 str_mod: 5 wis_mod: 1 ac: 23 ac_special: null automatic_abilities: null description: Believed to be related to green dragons, jungle drakes are dangerous hunters equipped with a debilitating venom delivered by a large barbed stinger or their noxious phlegm. Their wings are equipped with vestigial claws that allow them to deftly maneuver through thick jungle foliage both in flight and on foot. Jungle drakes prefer to ambush their prey using hit-and-run tactics, picking off the weakest members of a group and dragging their victims off to finish their meals as they please. divine_spells: null hp: 90 immunities: - disease - paralyzed - poison - unconscious innate_spells: null items: null languages: - Draconic level: 6 melee: - action_cost: One Action damage: formula: 2d10+7 plus predatory grab type: piercing name: Fangs to_hit: 17 traits: null - action_cost: One Action damage: formula: 2d6+7 plus Jungle Drake Venom type: piercing name: Stinger to_hit: 17 traits: - reach 10 feet name: Jungle Drake perception: 13 proactive_abilities: - action_cost: Two Actions description: The jungle drake makes one Fangs Strike and two Stinger Strikes in any order. name: Draconic Frenzy traits: null - description: '**Saving Throw** Fortitude DC 24; **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison damage and *enfeebled 1* (1 round); **Stage 2** 1d6 poison damage and *enfeebled 2* (1 round)' name: Jungle Drake Venom traits: - poison - description: As Grab, but the jungle drake's Grab does not end if it moves away. Instead, it carries the grabbed creature with it. A jungle drake can't Fly while grabbing a creature unless that creature can also Fly. name: Predatory Grab traits: null - action_cost: One Action description: The jungle drake moves up to twice its Speed. It can do this three times per day. name: Speed Surge traits: - move - action_cost: Two Actions description: A jungle drake can spit a sticky glob of its venom to a range of 50 feet that explodes in a 10-foot *burst*. Those in the burst must succeed at a DC 24 Reflex save or be exposed to jungle drake venom. The jungle drake can't use Spit Venom again for 1d6 rounds. name: Spit Venom traits: - poison - description: from non-magical foliage. name: Woodland Stride traits: null ranged: null resistances: null saves: fort: 17 ref: 13 will: 11 saves_special: fort: null ref: null will: null senses: - darkvision - scent (imprecise) 30 feet skills: Acrobatics: 15 Athletics: 13 Stealth: 13 Survival: 11 skills_special: null speed: - amount: 20 type: Land - amount: 50 type: Fly spell_attack_to_hit: null spell_dc: null traits: - NE - Large - Dragon - Earth type: Creature