ability_mods: cha_mod: 3 con_mod: 4 dex_mod: 5 int_mod: 1 str_mod: 5 wis_mod: 3 ac: 28 ac_special: null automatic_abilities: null description: Marids are capricious but powerful genies from the Plane of Water; among geniekind, they are rivaled in power only by the fiery efreet. Marids embody the strength of the ocean's waves and currents, but they also have a gentler side, loving performance and art such as dancing, music, and storytelling. Marids regard efreet with hostility but rarely encounter them in their native environment. They get along with djinn, jann, and shaitans, although the latter consider marids flighty and annoying, associating only long enough to close trade deals. Marid society has strict rules of hospitality, and many marid cities have a magically sealed foreign quarter where marid shahzadas conduct business with air-breathers. divine_spells: null hp: 145 immunities: null innate_spells: - frequency: at will; to Astral Plane, Elemental Planes, or Material Plane only level: 7 name: plane shift - frequency: at will level: 5 name: control water - frequency: at will level: 5 name: hallucinatory terrain - frequency: at will level: 4 name: hydraulic push - frequency: at will level: 4 name: hydraulic torrent - frequency: at will level: 4 name: solid fog - frequency: at will level: 2 name: blur - frequency: at will level: 2 name: illusory object - frequency: constant level: 5 name: detect magic - frequency: constant level: 5 name: detect alignment - frequency: constant level: 1 name: detect alignment items: null languages: - Aquan - Common level: 9 melee: - action_cost: One Action damage: formula: 2d8+11 type: piercing name: trident to_hit: 21 traits: - magical - reach 10 feet - action_cost: One Action damage: formula: 1d4+11 type: bludgeoning name: fist to_hit: 20 traits: - agile - magical - nonlethal - reach 10 feet name: Marid perception: 18 proactive_abilities: - action_cost: One Action description: The marid can take on the appearance of any water elemental or humanoid. This ability doesn't change the marid's Speed or its attack and damage bonuses with its Strikes. name: Change Shape traits: - arcane - concentrate - polymorph - transmutation - action_cost: Two Actions description: The marid releases a jet of water in a 60-foot line, dealing 9d6 bludgeoning damage (DC 28 basic Reflex save). A creature that fails its save is also pushed 10 feet (20 feet on a critical failure). The marid can't use Rush of Water again for 1d4 rounds. name: Rush of Water traits: - arcane - evocation - water - action_cost: One Action description: . name: Skewer traits: - 4d6 on a critical hit ranged: - action_cost: One Action damage: formula: 2d8+11 type: piercing name: trident to_hit: 21 traits: - magical - thrown 20 feet resistances: - amount: 10 type: fire saves: fort: 18 ref: 21 will: 17 saves_special: fort: null ref: null will: null senses: - darkvision - '*detect alignment*' - '*detect magic*' - wavesense (imprecise) 60 feet skills: Athletics: 20 Crafting: 16 Diplomacy: 19 Nature: 18 Performance: 16 Society: 14 Stealth: 18 skills_special: null speed: - amount: 20 type: Land - amount: 40 type: Swim spell_attack_to_hit: null spell_dc: null traits: - Uncommon - CN - Large - Elemental - Genie - Water type: Creature