ability_mods: cha_mod: 2 con_mod: 4 dex_mod: 5 int_mod: 2 str_mod: 2 wis_mod: 1 ac: 25 ac_special: null automatic_abilities: null description: Monstrous humanoids that resemble humans with snakes instead of hair, medusas are best known for their petrifying gazes that—if lingered upon—can permanently transform mortals to stone. Medusas are shrewd and manipulative adversaries who collect and covet secrets, and who use threats and guile to exploit the fears of weaker creatures. A medusa may seek out powerful magic items, use divination magic to discover secret knowledge and unlock forbidden power, or infiltrate a society to beguile influential politicians. Their ability to worm their way into powerful organizations makes them natural leaders of criminal out ts and thieves' guilds, and their interest in magical phenomena leads some to pursue careers as oracles who offer to help adventurers find what they seek—for a price. Of course, if wit and deception proves insufficient, a medusa can always simply turn rivals into ornate stone decorations with little more than a glare. divine_spells: null hp: 105 immunities: null innate_spells: null items: null languages: - Common level: 7 melee: - action_cost: One Action damage: formula: 1d6+8 plus serpent venom type: piercing name: shortsword to_hit: 18 traits: - agile - finesse - versatile S - action_cost: One Action damage: formula: 1d4+8 plus serpent venom type: piercing name: snake fangs to_hit: 16 traits: - agile - finesse name: Medusa perception: 16 proactive_abilities: - action_cost: One Action description: The medusa fixes their glare at a creature they can see within 30 feet. The target must immediately attempt a Fortitude save against the medusa's petrifying gaze. If the creature was already slowed by petrifying gaze before attempting its save, a failed save causes it to be petrified permanently. After attempting its save, the creature is then temporarily immune until the start of the medusa's next turn. name: Focus Gaze traits: - arcane - concentrate - incapacitation - transmutation - visual - description: '**Saving Throw** DC 25 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison damage and enfeebled 1 (1 round); **Stage 2** 2d6 poison damage and enfeebled 2 (1 round)' name: Serpent Venom traits: - poison ranged: - action_cost: One Action damage: formula: 1d6+7 plus serpent venom type: piercing name: composite shortbow to_hit: 19 traits: - deadly 1d10 - magical - propulsive - range increment 60 feet - reload 0 resistances: null saves: fort: 15 ref: 16 will: 14 saves_special: fort: null ref: null will: null senses: - darkvision skills: Deception: 16 Diplomacy: 14 Stealth: 16 skills_special: null speed: - amount: 25 type: Land spell_attack_to_hit: null spell_dc: null traits: - LE - Medium - Humanoid type: Creature