ability_mods: cha_mod: 1 con_mod: 1 dex_mod: 4 int_mod: 0 str_mod: 2 wis_mod: 1 ac: 18 ac_special: null automatic_abilities: null description: Merfolk warriors form the bulk of the militias of their vast underwater realms and meet potential aggressors head-on with uncompromising force. divine_spells: null hp: 19 immunities: null innate_spells: null items: null languages: - Aquan - Common level: 1 melee: - action_cost: One Action damage: formula: 1d8+2 type: piercing name: trident to_hit: 7 traits: null name: Merfolk Warrior perception: 6 proactive_abilities: - action_cost: Two Actions description: The merfolk warrior swims and attacks in one of two patterns. They either Swim twice and Strike one opponent at the end of their movement, or Swim once and Strike at any point during their movement. name: Aquatic Dash traits: null ranged: - action_cost: One Action damage: formula: 1d8+2 type: piercing name: trident to_hit: 9 traits: - thrown 20 feet resistances: null saves: fort: 6 ref: 9 will: 4 saves_special: fort: null ref: null will: null senses: - low-light vision skills: Athletics: 5 Medicine: 4 skills_special: null speed: - amount: 5 type: Land - amount: 30 type: Swim spell_attack_to_hit: null spell_dc: null traits: - N - Medium - Aquatic - Humanoid - Merfolk type: Creature