ability_mods: cha_mod: 2 con_mod: 1 dex_mod: 2 int_mod: 0 str_mod: 3 wis_mod: 4 ac: 17 ac_special: null automatic_abilities: null description: Merfolk wavecallers use their primal power to call forth allies and defend their people with deadly magic. divine_spells: null hp: 30 immunities: null innate_spells: null items: null languages: - Aquan - Common level: 2 melee: - action_cost: One Action damage: formula: 1d4+3 type: piercing name: dagger to_hit: 9 traits: - agile - versatile S name: Merfolk Wavecaller perception: 8 proactive_abilities: - action_cost: One Action description: '**Requirement** The target is fully submerged in water, within 30 feet of the merfolk wavecaller, and holding its breath. **Effect** The merfolk wavecaller commands the tides to crush their foe''s throat, rooting the target in place and forcing it to choke up precious air. The target must succeed at a DC 18 Fortitude save or become immobilized for 1 round and immediately lose 1d4 actions'' worth of air (or twice that on a critical failure).' name: Hydraulic Asphyxiation traits: - divine - evocation - water ranged: - action_cost: One Action damage: formula: 1d4+3 type: piercing name: dagger to_hit: 9 traits: - agile - thrown 10 feet - versatile S resistances: null saves: fort: 7 ref: 6 will: 10 saves_special: fort: null ref: null will: null senses: - low-light vision skills: Athletics: 7 Deception: 6 Nature: 8 Religion: 8 skills_special: null speed: - amount: 5 type: Land - amount: 30 type: Swim spell_attack_to_hit: null spell_dc: null traits: - N - Medium - Aquatic - Humanoid - Merfolk type: Creature