ability_mods: cha_mod: 0 con_mod: 3 dex_mod: 1 int_mod: 0 str_mod: 4 wis_mod: 1 ac: 20 ac_special: null automatic_abilities: null description: Thought to be the result of a failed experiment meant to animate objects or a sinister alghollthu creation, mimics are clever monsters that can take the form of common manufactured objects. Mimics are ambush predators and voracious eaters, surprising their prey through their uncanny ability to mimic the form of common furniture and miscellany. They remain disguised until unsuspecting adventurers happen by, then they lash out in ambush. divine_spells: null hp: 75 immunities: null innate_spells: null items: null languages: - Common level: 4 melee: - action_cost: One Action damage: formula: 2d8+4 plus adhesive type: bludgeoning name: pseudopod to_hit: 14 traits: null name: Mimic perception: 9 proactive_abilities: - action_cost: One Action description: The mimic assumes the shape of any Medium object. This doesn't change the mimic's texture or overall size but can alter its coloration and visual appearance. It has an automatic result of 28 on Deception checks and DCs to pass as the object that it's mimicking. name: Mimic Object traits: - concentrate - polymorph ranged: null resistances: null saves: fort: 11 ref: 9 will: 9 saves_special: fort: null ref: null will: null senses: - darkvision skills: Athletics: 12 Deception: 8 skills_special: null speed: - amount: 10 type: Land spell_attack_to_hit: null spell_dc: null traits: - N - Medium - Aberration type: Creature