ability_mods: cha_mod: 0 con_mod: 7 dex_mod: 0 int_mod: -3 str_mod: 9 wis_mod: 3 ac: 37 ac_special: null automatic_abilities: null description: Fearsome centipede-like creatures, mukradis are three-headed predators with a devastating array of breath weapons. A Darklands version of the mukradi is rumored to exist. It's said these variant mukradis have black scales, and all of their heads spew a black, acidic goo that animates before being reabsorbed by the mukradis. divine_spells: null hp: 300 immunities: null innate_spells: null items: null languages: null level: 15 melee: - action_cost: One Action damage: formula: 2d12+17 plus 3d6 acid type: piercing name: acid maw to_hit: 32 traits: - magical - reach 20 feet - action_cost: One Action damage: formula: 2d12+17 plus 3d6 fire type: piercing name: flame maw to_hit: 32 traits: - magical - reach 20 feet - action_cost: One Action damage: formula: 2d12+17 plus 3d6 electricity type: piercing name: shock maw to_hit: 32 traits: - magical - reach 20 feet - action_cost: One Action damage: formula: 2d10+17 type: piercing name: leg to_hit: 32 traits: - agile - magical - reach 15 feet - action_cost: One Action damage: formula: 3d10+17 plus Knockdown type: slashing name: tail lash to_hit: 32 traits: - magical - reach 30 feet name: Mukradi perception: 24 proactive_abilities: - action_cost: Two Actions description: The mukradi breathes a blast of energy from one of its three heads; each creature in the area must attempt a DC 36 basic Reflex save. The mukradi can't use Breath Weapon again for 1d4 rounds.