ability_mods: cha_mod: 4 con_mod: 8 dex_mod: 2 int_mod: 5 str_mod: 8 wis_mod: 5 ac: 34 ac_special: null automatic_abilities: null description: Nalfeshnees are huge, corpulent, boar-headed demons that hoard treasures and knowledge alike and form from the souls of avaricious mortals. divine_spells: null hp: 360 immunities: null innate_spells: - frequency: at will level: 6 name: dispel magic - frequency: at will level: 6 name: divine wrath - frequency: at will level: 5 name: dimension door - frequency: at will level: 5 name: illusory object - frequency: at will level: 4 name: circle of protection - frequency: at will level: 4 name: dimension door - frequency: constant level: 6 name: true seeing items: null languages: - Abyssal - Celestial - Draconic level: 14 melee: - action_cost: One Action damage: formula: 3d12+14 type: piercing name: jaws to_hit: 28 traits: - magical - reach 15 feet - action_cost: One Action damage: formula: 3d8+14 type: slashing name: claw to_hit: 28 traits: - agile - magical - reach 15 feet name: Nalfeshnee (Boar Demon) perception: 25 proactive_abilities: - action_cost: One Action description: The nalfeshnee steals all unattended items glowing with its Light of Avarice into an extradimensional space. The demon can Interact to regurgitate any number of these items into its hand or onto the ground. If the demon dies, is affected by a teleportation effect, or consumes an extradimensional space (such as a *bag of holding*), it vomits up all the items. name: Claim Wealth traits: - conjuration - divine - extradimensional - action_cost: Two Actions description: '**Frequency** once per hour; **Effect** Beams of unholy light shoot out from the nalfeshnee toward four items within 60 feet. If someone is holding or wearing a targeted item, they can keep it from being affected with a DC 34 Reflex save. For 1 minute, all affected items glow in nauseating colors. Any non-demon is sickened 2 and slowed 1 as long as it holds, wears, or touches a glowing item. Recovering from this sickness requires a DC 29 Will save instead of a Fortitude save. Ending the sickness in this way ends the slowed condition and makes the creature temporarily immune to the Light of Avarice for 24 hours. If the creature removes or drops the item, both the conditions end immediately, but the creature doesn''t become immune.' name: Light of Avarice traits: - divine - enchantment - light - mental ranged: null resistances: null saves: fort: 26 ref: 22 will: 23 saves_special: fort: null ref: null will: +1 status to all saves vs. spells senses: - darkvision - '*true seeing*' skills: Arcana: 25 Athletics: 28 Deception: 26 Diplomacy: 24 Intimidation: 28 Religion: 25 skills_special: null speed: - amount: 30 type: Land - amount: 40 type: Fly spell_attack_to_hit: null spell_dc: null traits: - CE - Huge - Demon - Fiend type: Creature