ability_mods: cha_mod: 3 con_mod: 5 dex_mod: 3 int_mod: 0 str_mod: 5 wis_mod: 3 ac: 24 ac_special: null automatic_abilities: - description: naunet can anticipate the most likely presence of a creature through a supernatural insight into chaotic probabilities and chance. This grants it the ability to sense creatures within the listed range. A creature under the effects of *nondetection* or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense. name: Entropy Sense traits: - divination - divine - prediction description: Pugnacious and powerfully muscled, naunets serve as scouts and rank-and-file troops of protean armies. Resembling a thick salamander with a wide head, a powerful tail, and tentacles tipped with snapping jaws in place of rear legs, naunets are the most bestial of the proteans and occupy one of their lowest castes. Naunets are 12 feet long and weigh 900 pounds. divine_spells: null hp: 120 immunities: null innate_spells: - level: 5 name: dimension door - level: 4 name: acid arrow - level: 4 name: solid fog - frequency: at will level: 3 name: shatter - frequency: at will level: 2 name: obscuring mist - frequency: at will; lawful only level: 1 name: detect alignment - frequency: constant level: 4 name: freedom of movement items: null languages: - Abyssal - Celestial - Protean level: 7 melee: - action_cost: One Action damage: formula: 2d10+8 plus 1d6 chaotic type: piercing name: jaws to_hit: 18 traits: - chaotic - magical - reach 10 feet - action_cost: One Action damage: formula: 2d8+8 plus 1d6 chaotic and Grab type: bludgeoning name: tail to_hit: 18 traits: - chaotic - magical - reach 15 feet - action_cost: One Action damage: formula: 2d8+6 plus 1d6 chaotic and confounding slam type: piercing name: tentacle to_hit: 18 traits: - agile - chaotic - magical - reach 10 feet name: Naunet perception: 14 proactive_abilities: - action_cost: Free Action description: The naunet chooses adamantine, cold iron, or silver; its melee Strikes count as that type for 1 minute or until it uses Adaptive Strike again. name: Adaptive Strike traits: - divine - polymorph - transmutation - action_cost: One Action description: The naunet can take the appearance of any Small, Medium, or Large animal, beast, or humanoid. This doesn't change its Speed or its attack and damage bonuses with its Strikes but might change the damage type its Strikes deal. name: Change Shape traits: - concentrate - divine - polymorph - transmutation - description: A creature hit by the naunet's tentacle Strike is stupefied 2 for 1d4 rounds (DC 24 Will negates). If the creature was already stupefied in this way, the duration extends by 1 round instead. A chaotic creature is only stupefied 1 instead. name: Confounding Slam traits: - divine - emotion - enchantment - mental - action_cost: One Action description: 1d8+8 bludgeoning, DC 26 name: Constrict traits: null ranged: null resistances: - amount: 5 type: precision - amount: 10 type: protean anatomy saves: fort: 18 ref: 14 will: 12 saves_special: fort: null ref: null will: +1 status to all saves vs. magic senses: - entropy sense (imprecise) 30 feet - darkvision skills: Acrobatics: 14 Athletics: 16 Intimidation: 16 Stealth: 14 Survival: 12 skills_special: null speed: - amount: 25 type: Land - amount: 30 type: Fly - amount: 25 type: Swim - amount: null type: Freedom of Movement (constant) spell_attack_to_hit: 16 spell_dc: null traits: - CN - Large - Monitor - Protean type: Creature