ability_mods: cha_mod: 2 con_mod: 3 dex_mod: 3 int_mod: 1 str_mod: 6 wis_mod: 4 ac: 24 ac_special: null automatic_abilities: - description: The nightmare continually exhales black smoke that creates concealment in an aura around it. Nightmares and their riders can see through this smoke. A creature that begins its turn in the area becomes sickened 2 (DC 23 Fortitude negates) and is then temporarily immune sickness from the smoke for 1 minute. The nightmare, its rider, any creature currently holding its breath (or that does not need to breathe), and any creature immune to poison are immune to the aura's sickened effect but not the concealment. name: Smoke range: 15 feet traits: - aura description: Nightmares are flaming equine harbingers of death. divine_spells: null hp: 100 immunities: null innate_spells: [] items: null languages: - Abyssal - Daemonic - Infernal level: 6 melee: - action_cost: One Action damage: formula: 2d10+6 plus 1d6 evil type: piercing name: jaws to_hit: 16 traits: - evil - magical - action_cost: One Action damage: formula: 1d8+6 plus 1d6 evil and 1d8 fire type: bludgeoning name: hoof to_hit: 16 traits: - agile - evil - fire - magical name: Nightmare perception: 14 proactive_abilities: - action_cost: Two Actions description: The nightmare Strides or Flies up to triple its Speed. Its hooves burst with intense flame, dealing 3d6 fire damage (DC 24 basic Reflex save) once to each creature other than the nightmare's rider that the nightmare moves adjacent to during its gallop. name: Flaming Gallop traits: - fire ranged: null resistances: - amount: 10 type: fire saves: fort: 15 ref: 15 will: 12 saves_special: fort: null ref: null will: null senses: - darkvision skills: Acrobatics: 13 Athletics: 16 Intimidation: 14 Survival: 12 skills_special: null speed: - amount: 40 type: Land - amount: 90 type: Fly spell_attack_to_hit: null spell_dc: null traits: - NE - Large - Beast - Fiend type: Creature