ability_mods: cha_mod: 5 con_mod: 4 dex_mod: 5 int_mod: 3 str_mod: 3 wis_mod: 3 ac: 32 ac_special: null automatic_abilities: null description: The sleek, dark niliths resemble hairless, emaciated tree sloths. These creatures are intensely dangerous and fearsome, with red glowing eyes, wicked claws, and mouths full of needlelike teeth. Niliths feed off the emotions, fears, and flesh of the living, and folktales posit that those who have nightmares of these creatures are fated to one day be eaten by them. Niliths draw intense joy from tormenting sapient creatures, often focusing their predations on the pious and the just, from whom they draw forth their most basic fears and worst thoughts and revel in their victims' subsequent terror. More often than not, these despicable manipulators wish to drive their victims into madness and even to suicide. Most niliths lack the patience to spend too much time fully tearing down an individual, and when a nilith tires of its current plaything and becomes bored with its particular thoughts and fears, it murders the quarry before feeding on its flesh and moving onto the next victim. divine_spells: null hp: 150 immunities: null innate_spells: - level: 5 name: hallucination - level: 5 name: mind probe - frequency: at will, self only level: 4 name: blink - frequency: at will, self only level: 4 name: confusion - frequency: at will, self only level: 4 name: crushing despair - frequency: at will, self only level: 4 name: dream message - frequency: at will, self only level: 4 name: invisibility - frequency: at will, self only level: 4 name: nightmare - frequency: at will level: 3 name: mind reading items: null languages: - Aklo - Common level: 10 melee: - action_cost: One Action damage: formula: 2d10+9 plus Grab type: slashing name: claw to_hit: 23 traits: - agile - finesse - magical - action_cost: One Action damage: formula: 2d12+9 type: piercing name: fangs to_hit: 23 traits: - finesse - magical name: Nilith perception: 19 proactive_abilities: - action_cost: One Action description: '**Requirements** The nilith has a creature grabbed. **Effect** The nilith reaches into the mind of the grabbed creature and implants disjointed images of the victim''s worst fears and nightmares. The grabbed creature takes 6d6 mental damage (DC 31 basic Will save). On a critical failure, the target is also affected as though by *feeblemind*, and it must attempt a second Will save against that effect.' name: Mind Crush traits: - enchantment - mental - occult ranged: null resistances: - amount: 10 type: 'mental ' - amount: 5 type: physical (except silver) saves: fort: 17 ref: 20 will: 20 saves_special: fort: null ref: null will: null senses: - darkvision skills: Acrobatics: 21 Athletics: 17 Intimidation: 23 Occultism: 19 Stealth: 21 Survival: 17 skills_special: null speed: - amount: 25 type: Land - amount: 30 type: Climb spell_attack_to_hit: null spell_dc: 29 traits: - NE - Medium - Aberration type: Creature