ability_mods: cha_mod: 3 con_mod: 1 dex_mod: 3 int_mod: 1 str_mod: -1 wis_mod: 1 ac: 16 ac_special: null automatic_abilities: - description: psychopomp senses the vital essence of living and undead creatures within the listed range. name: Lifesense traits: - divination - divine description: A nosoi resembles a whippoorwill, sparrow, or other small bird wearing a heavy leather plague doctor's mask. They are the clerks, messengers, and scribes of the Boneyard, witnessing judgments, directing souls, and generally performing the administrative grunt work that keeps the Boneyard functioning. Most nosois are particularly chatty and eager to discuss how important they consider their individual assignments to be. divine_spells: null hp: 18 immunities: - death effects - disease innate_spells: - level: 4 name: read omens - level: 4 name: talking corpse items: null languages: - Abyssal - Celestial - Infernal - Requian level: 1 melee: - action_cost: One Action damage: formula: 1d4-1 plus spirit touch type: piercing name: beak to_hit: 6 traits: - finesse - magical name: Nosoi perception: 6 proactive_abilities: - action_cost: One Action description: The nosoi takes the appearance of a raven or songbird. This doesn't change its Speed or its attack and damage modifiers with its Strikes. name: Change Shape traits: - concentrate - divine - polymorph - transmutation - action_cost: One Action description: The nosoi croons an entrancing song. Each living or undead creature within a 60-foot emanation must attempt a DC 18 Will save. The effect lasts for 1 round, but a nosoi can use this ability again on subsequent rounds to extend the duration by 1 round for all affected creatures. A creature that succeeds at any save is temporarily immune for 24 hours. Despite being a mental effect, this ability affects mindless undead. Psychopomps are immune to this ability. **Failure** The creature is fascinated. **Critical Failure** As failure, and the creature must spend each of its actions on its turn to move closer to the nosoi as expediently as possible while avoiding obvious dangers. If a fascinated creature is adjacent to the nosoi, it stays still and doesn't act. If the creature is attacked, the fascination ends. name: Haunting Melody traits: - auditory - concentrate - divine - enchantment - incapacitation - mental - description: property rune and deal 1d6 negative damage to living creatures or 1d6 positive damage to undead. name: Spirit Touch traits: null ranged: null resistances: - amount: 3 type: negative - amount: 3 type: poison saves: fort: 4 ref: 8 will: 6 saves_special: fort: null ref: null will: null senses: - darkvision - lifesense 60 feet skills: Acrobatics: 6 Performance: 6 Religion: 6 Society: 2 Stealth: 6 skills_special: null speed: - amount: 15 type: Land - amount: 40 type: Fly spell_attack_to_hit: null spell_dc: null traits: - N - Tiny - Monitor - Psychopomp type: Creature