ability_mods: cha_mod: 4 con_mod: 0 dex_mod: 5 int_mod: -1 str_mod: -5 wis_mod: 2 ac: 22 ac_special: null automatic_abilities: - description: A poltergeist is tied to a location and can't travel more than from the place where it was created or formed. Some poltergeists are instead bound to a specific room, building, or similar area name: Site Bound range: 120 feet traits: null description: 'When a creature dies, and for whatever reason its spirit is unable or unwilling to leave the site of its death, that spirit may manifest as a poltergeist: a restless invisible spirit that is still able to manipulate physical objects. Many poltergeists perished in a way that resulted from or has led to extreme emotional trauma.' divine_spells: null hp: 55 immunities: - death effects - disease - paralyzed - poison - precision - unconscious innate_spells: - frequency: at will level: 3 name: telekinetic maneuver items: null languages: - Common level: 5 melee: null name: Poltergeist perception: 11 proactive_abilities: - action_cost: One Action description: '**Requirement** The poltergeist must be invisible. **Effect** The poltergeist becomes visible, appearing as a skeletal, ghostlike humanoid. Each creature within 30 feet must attempt a DC 21 Will save, becoming frightened 2 on a failure. On a critical failure, it''s also fleeing for as long as it''s frightened. On a success, the creature is temporarily immune for 1 minute. At the start of its next turn, the poltergeist becomes invisible again.' name: Frighten traits: - concentrate - emotion - fear - incapacitation - mental - action_cost: Two Actions description: The poltergeist telekinetically throws numerous small objects, such as dozens of pieces of silverware or books, either spreading them out among multiple foes or directing them at one target. name: Telekinetic Storm traits: - concentrate - evocation - occult ranged: - action_cost: One Action damage: formula: 2d12 piercing, or slashing (depending on object) type: bludgeoning, name: telekinetic object to_hit: 13 traits: - evocation - magical - occult - range increment 60 feet resistances: - amount: 5 type: all damage (except force, ghost touch, or positive; double resistance against non-magical) saves: fort: 9 ref: 14 will: 13 saves_special: fort: null ref: null will: null senses: - darkvision skills: Acrobatics: 14 Intimidation: 15 Stealth: 14 skills_special: null speed: - amount: 20 type: Fly spell_attack_to_hit: 13 spell_dc: 23 traits: - LE - Medium - Incorporeal - Spirit - Undead type: Creature