ability_mods: cha_mod: 4 con_mod: 0 dex_mod: 5 int_mod: -1 str_mod: -5 wis_mod: 2 ac: 22 ac_special: null automatic_abilities: - description: A poltergeist is tied to a location and can't travel more than from the place where it was created or formed. Some poltergeists are instead bound to a specific room, building, or similar area name: Site Bound range: 120 feet traits: null description: 'When a creature dies, and for whatever reason its spirit is unable or unwilling to leave the site of its death, that spirit may manifest as a poltergeist: a restless invisible spirit that is still able to manipulate physical objects. Many poltergeists perished in a way that resulted from or has led to extreme emotional trauma.' divine_spells: null hp: 55 immunities: - death effects - disease - paralyzed - poison - precision - unconscious innate_spells: - frequency: at will level: 3 name: telekinetic maneuver items: null languages: - Common level: 5 melee: null name: Poltergeist perception: 11 proactive_abilities: - action_cost: One Action description: '**Requirement** The poltergeist must be invisible. **Effect** The poltergeist becomes visible, appearing as a skeletal, ghostlike humanoid. Each creature within 30 feet must attempt a DC 21 Will save, becoming frightened 2 on a failure. On a critical failure, it''s also fleeing for as long as it''s frightened. On a success, the creature is temporarily immune for 1 minute. At the start of its next turn, the poltergeist becomes invisible again.' name: Frighten traits: - concentrate - emotion - fear - incapacitation - mental - action_cost: Two Actions description: The poltergeist telekinetically throws numerous small objects, such as dozens of pieces of silverware or books, either spreading them out among multiple foes or directing them at one target.