ability_mods: cha_mod: -3 con_mod: 1 dex_mod: 3 int_mod: -4 str_mod: -2 wis_mod: 1 ac: 14 ac_special: null automatic_abilities: null description: A swarm of rats can cause total chaos within a household or business. Contracting filth fever is all the easier when dozens of these agitated or hungry vermin gather to bite victims en masse, making rat-hunting a viable career in many parts of the world as desperate townspeople seek relief from the disease's spread. divine_spells: null hp: 14 immunities: - precision - swarm mind innate_spells: null items: null languages: null level: 1 melee: null name: Rat Swarm perception: 5 proactive_abilities: - description: The sickened and unconscious conditions from filth fever don't improve on their own until the disease is cured. **Saving Throw** DC 14 Fortitude; **Stage 1** carrier with no ill effect (1d4 hours), **Stage 2** sickened 1 (1 day), **Stage 3** sickened 1 and slowed 1 (1 day), **Stage 4** unconscious (1 day), **Stage 5** dead name: Filth Fever traits: - disease - action_cost: One Action description: Each enemy in the swarm's space takes 1d6 piercing damage and must attempt a DC 17 basic Reflex save. A creature that fails its save is exposed to filth fever. name: Swarming Bites traits: null ranged: null resistances: - amount: 6 type: physical (except bludgeoning) saves: fort: 2 ref: 7 will: 4 saves_special: fort: null ref: null will: null senses: - low-light vision - scent (imprecise) 30 feet skills: Acrobatics: 8 Athletics: 4 Stealth: 6 skills_special: null speed: - amount: 30 type: Land - amount: 10 type: Climb spell_attack_to_hit: null spell_dc: null traits: - N - Large - Animal - Swarm type: Creature