ability_mods: cha_mod: 1 con_mod: 6 dex_mod: 1 int_mod: 1 str_mod: 6 wis_mod: 3 ac: 29 ac_special: null automatic_abilities: null description: To all but the most sharp-eyed underground explorers, a roper appears to be nothing more than a large stalactite, stalagmite, or pillar of ice. Cunning and patient ambush predators, ropers use this to their advantage. divine_spells: null hp: 215 immunities: null innate_spells: null items: null languages: - Aklo - Undercommon level: 10 melee: - action_cost: One Action damage: formula: 2d12+12 type: piercing name: jaws to_hit: 21 traits: null - action_cost: One Action name: strand to_hit: 23 traits: - reach 50 feet name: Roper perception: 21 proactive_abilities: - action_cost: One Action description: checks, and while they're retracted, it can't use its strand Strikes. name: Extend Strands traits: null - action_cost: One Action description: . Each attack must be against a different target. These attacks count toward the roper's multiple attack penalty, but its multiple attack penalty doesn't increase until after all the attacks. name: Flurry of Strands traits: - except those that are immobilizing creatures - action_cost: Two Actions description: check and compares the result to each immobilized creature's Fortitude DC. The roper pulls each creature it succeeds against up to 25 feet closer and each creature it critically succeeds against up to 50 feet closer. name: Pull the Strands traits: null - description: . This enfeebled value decreases by 1 every 8 hours. The roper can move while it has a creature grabbed with a strand, but it automatically releases the creature if it moves beyond the strand's reach. The roper can release an grabbed creature as a free action. A creature can sever a strand with a target attack that hits AC 27 and deals at least 18 slashing damage. This doesn't deal any damage to the roper itself, though it can no longer attack with a severed strand. name: Sticky Strand traits: - to a maximum of enfeebled 4 ranged: null resistances: - amount: 10 type: electricity saves: fort: 20 ref: 15 will: 21 saves_special: fort: null ref: null will: +2 status to all saves vs. magic senses: - darkvision skills: Athletics: 22 Nature: 17 Religion: 19 Stealth: 17 skills_special: null speed: - amount: 10 type: Land - amount: 10 type: Climb spell_attack_to_hit: null spell_dc: null traits: - Uncommon - CE - Large - Aberration type: Creature