ability_mods: cha_mod: 5 con_mod: 1 dex_mod: 4 int_mod: 1 str_mod: 3 wis_mod: 2 ac: 19 ac_special: null automatic_abilities: - description: satyr's wineskin magically enchants any alcohol inside. With an Interact action, a living creature can imbibe the alcohol and gain a +1 item bonus to Will saves and a +3 item bonus to Will saves against fear effects for the following hour. When the wineskin is removed from a satyr's person, the magic remains only until the wine spoils. The wineskin holds up to eight drafts of wine. name: Sylvan Wine traits: - enchantment - mental - primal description: To a satyr, life is a party and everyone is invited. Notorious for their hedonism, these fey believe there's no greater beauty than can be found in song, drink, indulgent meals, and carnal pleasures. Satyrs use their enchanting songs and natural charm to encourage all manner of people to follow their true desires and free themselves from society's rules. This usually involves enticing mortals to join raucous parties or engage in trysts in moonlit glades. If a potential companion rejects a satyr's advances, however, the satyr has little interest in continuing a conversation and goes off to find more amenable revelers. divine_spells: null hp: 80 immunities: null innate_spells: - level: 4 name: charm - level: 4 name: fear - level: 4 name: sleep - level: 4 name: suggestion items: - dagger - panpipes - shortbow (20 arrows) - wineskin languages: - Common - Sylvan level: 4 melee: - action_cost: One Action damage: formula: 1d4+6 type: piercing name: dagger to_hit: 14 traits: - agile - finesse - versatile S name: Satyr perception: 10 proactive_abilities: - description: When the satyr Plays the Pipes to cast a spell, he can Step or Stride as part of the activity. name: Fleet Performer traits: null - description: '**Requirements** The satyr is holding a musical instrument. **Effect** The satyr plays a melody on his instrument to cast *charm*, *fear*, *sleep*, or *suggestion* without expending the spell slot and using his music in place of providing the spell''s component actions. The spell gains the auditory trait and targets all creatures in a 60-foot emanation instead of its usual targets. A creature that succeeds at its Will save against any spell is then temporarily immune from spells played from that satyr''s pipes for 1 minute. Satyrs are immune to this music.' name: Play the Pipes traits: - auditory - primal ranged: - action_cost: One Action damage: formula: 1d6+3 type: piercing name: shortbow to_hit: 14 traits: - deadly 1d10 - range increment 60 feet - reload 0 - action_cost: One Action damage: formula: 1d4+6 type: piercing name: dagger to_hit: 14 traits: - agile - thrown 10 feet - versatile S resistances: null saves: fort: 9 ref: 11 will: 12 saves_special: fort: null ref: null will: null senses: - low-light vision skills: Athletics: 8 Deception: 13 Diplomacy: 13 Intimidation: 11 Nature: 9 Performance: 13 Stealth: 11 Survival: 8 skills_special: null speed: - amount: 35 type: Land spell_attack_to_hit: null spell_dc: null traits: - CN - Medium - Fey type: Creature