ability_mods: cha_mod: 3 con_mod: 4 dex_mod: 3 int_mod: 1 str_mod: 4 wis_mod: 3 ac: 19 ac_special: null automatic_abilities: - description: he sea hag can make a bargain with a willing creature, who must be of sound mind. The creature gives away a special or cherished quality—such as its courage, its beauty, or its voice—in exchange for a boon or a promise from the sea hag. As long as the sea hag keeps her end of the bargain, the only way to restore the lost quality is to defeat the sea hag or make another bargain for its return. name: Coven traits: - necromancy - occult - description: '' name: Sea Hag's Bargain traits: null description: Sea hags kill and eat fishers and sailors who come near their lairs, torment coastal dwellers with dark promises and vague threats, and enjoy the act of causing distress and discord in small towns. They generally avoid making their lairs too close to civilization, however, to avoid drawing enemies to their homes. Sea hags are known for tempting desperate victims into tragic and inescapable bargains, deals which the hag has already secretly stacked in her favor. Despite their voracious appetites, sea hags appear hideously emaciated, and unlike more powerful hags, they lack the ability to magically disguise their form. divine_spells: null hp: 45 immunities: null innate_spells: null items: null languages: - Aklo - Common - Jotun level: 3 melee: - action_cost: One Action damage: formula: 1d10+4 type: slashing name: claw to_hit: 12 traits: - agile - magical name: Sea Hag perception: 10 proactive_abilities: - action_cost: Two Actions description: The hag gazes upon a creature, afflicting it with intense distress and a gnawing sense of impending doom, with a result depending on its Will save (DC 20). The target does not need to be able to see the sea hag. **Critical Success** No effect. **Success** Frightened 1. **Failure** Frightened 1 and slowed 1 for 1 round. If the target was dying, it remains unconscious for 1 day. At the end of the day, it must attempt a Fortitude save against the same DC; if it fails, it dies. **Critical Failure** Frightened 2 and slowed 1 for 1 minute. If the target was dying, it remains unconscious for 1 day. At the end of the day, it must attempt a Fortitude save against the same DC; if it fails, it dies. name: Dread Gaze traits: - curse - emotion - fear - mental - occult ranged: null resistances: null saves: fort: 11 ref: 8 will: 10 saves_special: fort: null ref: null will: +1 status to all saves vs. magic senses: - darkvision skills: Acrobatics: 8 Athletics: 11 Deception: 10 Occultism: 8 Stealth: 8 skills_special: null speed: - amount: 25 type: Land - amount: 35 type: Swim spell_attack_to_hit: null spell_dc: null traits: - CE - Medium - Amphibious - Hag - Humanoid type: Creature