ability_mods: cha_mod: 0 con_mod: 6 dex_mod: 4 int_mod: -4 str_mod: 8 wis_mod: 2 ac: 35 ac_special: null automatic_abilities: - description: sea serpent automatically tries to counteract any detection, revelation, or scrying divination attempted against it, using its Stealth modifler for its counteract modifier. name: Undetectable traits: - abjuration - primal description: These fabled beasts resemble massive snakes with long rows of finned spines down their back. Temperamental and territorial, sea serpents can capsize a boat with ease, and most won't hesitate to do so when hungry or threatened. Stories abound of aggrieved captains who spend their entire lives hunting down the elusive monster that sunk their ships and took their livelihoods. These hunts rely on rumors and glimpses of the beasts, as few survive the catastrophes wrought by sea serpents. divine_spells: null hp: 210 immunities: null innate_spells: null items: null languages: null level: 12 melee: - action_cost: One Action damage: formula: 3d10+14 plus Grab type: piercing name: jaws to_hit: 27 traits: - reach 20 feet - action_cost: One Action damage: formula: 2d10+14 plus Grab type: bludgeoning name: tail to_hit: 27 traits: - agile - reach 30 feet name: Sea Serpent perception: 22 proactive_abilities: - action_cost: One Action description: The sea serpent attempts to capsize an aquatic vessel of its size or smaller that it's adjacent to. It must succeed at an Athletics check with a DC of 35 or the pilot's Sailing Lore DC, whichever is higher. name: Capsize traits: - attack - action_cost: One Action description: 1d10+14 bludgeoning name: Constrict traits: null - description: The water in the ballast organs around the sea serpent's neck is full of psychotropic algae. **Saving Throw** DC 34 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** confused and, if flying, spends its first action each turn to descend 20 feet (1 round); **Stage 2** confused and, if flying, descends until reaching the ground or water below (1 round). name: Sea Serpent Algae traits: - incapacitation - poison - action_cost: Two Actions description: The sea serpent extends the spines along its back and Swims or Strides. Each creature the serpent is adjacent to at any point during its movement takes 4d6+8 slashing damage (DC 32 basic Reflex save). name: Spine Rake traits: - attack - move - action_cost: One Action description: Huge, 2d10+6 bludgeoning, Rupture 20 name: Swallow Whole traits: - attack ranged: - action_cost: One Action damage: formula: 2d6+12 plus sea serpent algae type: bludgeoning name: water spout to_hit: 25 traits: - brutal - range increment 100 feet - water resistances: null saves: fort: 25 ref: 21 will: 21 saves_special: fort: null ref: null will: null senses: - darkvision skills: Acrobatics: 18 Athletics: 26 Stealth: 28 skills_special: null speed: - amount: 20 type: Land - amount: 60 type: Swim spell_attack_to_hit: null spell_dc: null traits: - Uncommon - N - Gargantuan - Animal type: Creature