ability_mods: cha_mod: -1 con_mod: 5 dex_mod: 1 int_mod: -2 str_mod: 6 wis_mod: 2 ac: 22 ac_special: null automatic_abilities: - description: When it's not in danger, the shambler spends 1 minute settling into a pile that looks like a lump of loose vegetation. While it is in this form, creatures must actively Seek and succeed at a DC 22 Perception check (DC 28 in forests or swamps) to detect the shambler's true nature. name: Mound traits: null description: Shamblers are cunning carnivorous plants that resemble heaps of wet, rotting vegetation. Even when standing erect on their stumpy legs, shamblers don't have much in the way of identifiable anatomy; they are tangles of parasitic vines that lash out at prey with their longest creepers, entwined together to deliver powerful blows. Sometimes called "shambling mounds," these ambush predators have a particular fondness for flesh, and are most well known for their ability to hunker down and hide in plain sight. A shambler can draw nutrients from plant matter or soil, but won't do so if it suspects meat might soon wander near, and indeed may lie in wait for days in anticipation of such a meal. divine_spells: null hp: 120 immunities: - electricity innate_spells: null items: null languages: - Common - Elven - Sylvan level: 6 melee: - action_cost: One Action damage: formula: 2d8+8 plus Grab type: bludgeoning name: vine to_hit: 17 traits: - reach 10 feet name: Shambler perception: 12 proactive_abilities: - action_cost: Two Actions description: The shambler makes a vine Strike against each creature within reach. Its multiple attack penalty increases only after all the attacks. name: Vine Lash traits: null ranged: null resistances: - amount: 5 type: fire saves: fort: 17 ref: 11 will: 14 saves_special: fort: null ref: null will: null senses: - darkvision skills: Athletics: 16 Stealth: 12 skills_special: null speed: - amount: 20 type: Land - amount: 20 type: Swim spell_attack_to_hit: null spell_dc: null traits: - N - Large - Plant type: Creature