ability_mods: cha_mod: 2 con_mod: 4 dex_mod: 2 int_mod: -5 str_mod: 7 wis_mod: 2 ac: 25 ac_special: null automatic_abilities: null description: Huge giants and other enormous creatures make powerful skeletons. divine_spells: null hp: 105 immunities: - death effects - disease - mental - paralyzed - poison - unconscious innate_spells: null items: null languages: null level: 7 melee: - action_cost: One Action damage: formula: 2d6+11 type: slashing name: claw to_hit: 18 traits: - agile - reach 10 feet name: Skeletal Hulk perception: 16 proactive_abilities: - action_cost: Two Actions description: The hulk makes two Strikes with its claw against two adjacent foes, both of whom are within its reach. The multiple attack penalty does not increase until after both attacks are resolved. name: Broad Swipe traits: null - action_cost: Two Actions description: The hulk Strides and makes a claw Strike with a +4 circumstance bonus to damage. If the strike hits, the hulk automatically Shoves the target 10 feet. name: Massive Rush traits: null ranged: null resistances: - amount: 5 type: cold - amount: 5 type: electricity - amount: 5 type: fire - amount: 5 type: piercing - amount: 5 type: slashing saves: fort: 15 ref: 15 will: 13 saves_special: fort: null ref: null will: null senses: - darkvision skills: Athletics: 20 Intimidation: 15 skills_special: null speed: - amount: 30 type: Land spell_attack_to_hit: null spell_dc: null traits: - NE - Huge - Mindless - Skeleton - Undead type: Creature