ability_mods: cha_mod: 0 con_mod: 0 dex_mod: 4 int_mod: -5 str_mod: 2 wis_mod: 0 ac: 16 ac_special: null automatic_abilities: null description: The most common skeletal minions are mere guardians. divine_spells: null hp: 4 immunities: - death effects - disease - mental - paralyzed - poison - unconscious innate_spells: null items: null languages: null level: -1 melee: - action_cost: One Action damage: formula: 1d6+2 type: slashing name: scimitar to_hit: 6 traits: - forceful - sweep - action_cost: One Action damage: formula: 1d4+2 type: slashing name: claw to_hit: 6 traits: - agile - finesse name: Skeleton Guard perception: 2 proactive_abilities: [] ranged: - action_cost: One Action damage: formula: 1d6 piercing type: '' name: shortbow to_hit: 6 traits: - deadly 1d10 - range increment 60 feet - reload 0 resistances: - amount: 5 type: cold - amount: 5 type: electricity - amount: 5 type: fire - amount: 5 type: piercing - amount: 5 type: slashing saves: fort: 2 ref: 8 will: 2 saves_special: fort: null ref: null will: null senses: - darkvision skills: Acrobatics: 6 Athletics: 3 skills_special: null speed: - amount: 25 type: Land spell_attack_to_hit: null spell_dc: null traits: - NE - Medium - Mindless - Skeleton - Undead type: Creature