ability_mods: cha_mod: 7 con_mod: 6 dex_mod: 6 int_mod: 2 str_mod: 8 wis_mod: 8 ac: 42 ac_special: null automatic_abilities: - description: skulltaker taps into the memories of the creatures whose bones make up its body. This gives it the Skeletal Lore skill, which it can use to Recall Knowledge of any kind. In addition, it can speak and understand all the languages known by the creatures whose bones make up its body (typically including Common and the regional language of the skulltaker's home region). The skulltaker can use Skeletal Lore as the primary skill check for the legend lore ritual, and it can cast legend lore without secondary casters. name: Skeletal Lore traits: - divination - divine description: Swirling down from misty peaks and through howling mountain passes like an evil wind, the vortex of bones known as a skulltaker is a terrible manifestation of the delirium and agony experienced by doomed climbers and lost trailblazers just before they met their end. In some places, a skulltaker is also known as a saxra. divine_spells: null hp: 300 immunities: - cold - death effects - disease - paralyzed - poison - unconscious innate_spells: - frequency: x2 level: 8 name: finger of death - frequency: x2 level: 8 name: horrid wilting - frequency: x2 level: 8 name: punishing winds - frequency: constant level: 6 name: true seeing items: null languages: - Necril level: 18 melee: - action_cost: One Action damage: formula: 3d10+14 plus 3d6 negative and energy drain type: piercing name: jaws to_hit: 35 traits: - deadly 2d12 - magical - reach 10 feet - action_cost: One Action damage: formula: 3d6+14 plus 3d6 negative and energy drain type: slashing name: claw to_hit: 35 traits: - agile - deadly 2d12 - magical - reach 15 feet name: Skulltaker perception: 33 proactive_abilities: - description: Whenever a creature dies within 60 feet of a skulltaker, the skulltaker draws a portion of the creature's bones into its shard storm. The creature must succeed at a DC 40 Will save or rise as a *skeletal champion* in 1d4 rounds. These skeletal champions are controlled by the skulltaker. name: Bonetaker traits: - divine - necromancy - description: When a skulltaker hits with a melee Strike, the target must succeed at a DC 40 Fortitude save or become drained 2 and doomed 1. name: Energy Drain traits: - divine - necromancy - action_cost: One Action description: The skulltaker causes splintered bones to erupt from all solid surfaces in a 100-foot emanation, except for surfaces of worked stone. A creature moving through the bones takes 10 piercing damage and 10 negative damage for every 5 feet of movement. The first time each round a creature takes piercing damage from these splintered bones, it must succeed at a Reflex save or take a –10-foot circumstance penalty to all Speeds for 10 minutes, or a –15-foot circumstance penalty for 24 hours on a critical failure. The bones remain in place until the skulltaker uses this action again or the bones are manually removed, which takes 10 minutes for each 5-foot square. name: Splintered Ground traits: null ranged: - action_cost: One Action damage: formula: 3d8+6 plus 3d6 negative type: piercing name: bone javelin to_hit: 33 traits: - magical - thrown 100 feet resistances: - amount: 15 type: piercing - amount: 15 type: slashing saves: fort: 31 ref: 33 will: 35 saves_special: fort: null ref: null will: +1 status to all saves vs. positive senses: - darkvision - '*true seeing*' skills: Acrobatics: 34 Intimidation: 35 Religion: 30 Stealth: 32 skills_special: null speed: - amount: 30 type: Land - amount: 60 type: Fly spell_attack_to_hit: null spell_dc: null traits: - Uncommon - NE - Huge - Undead type: Creature