ability_mods: cha_mod: 4 con_mod: 3 dex_mod: 3 int_mod: 0 str_mod: 4 wis_mod: 4 ac: 20 ac_special: null automatic_abilities: - description: The unicorn has a connection to the creatures of the natural world that allows it to communicate with them. The unicorn can use Diplomacy to Make an Impression on animals and to make very simple Requests of them. name: Wild Empathy traits: null description: Symbols of grace and purity, unicorns resemble proud and noble horses. They are typically pure white of coat, but they are best known for the single, delicate horn that extends from the center of their forehead. While unicorns often serve as protectors of unspoiled wilderness and sacred places, they are themselves highly sought after for their horns, which are said to possess potent magical properties. To many, the mere idea of hunting such a magnificent creature in the hopes of severing its horn is utterly reprehensible. Indeed, a de-horned unicorn is a sorry sight, and few such unicorns survive much longer in the wild. divine_spells: null hp: 45 immunities: - poison innate_spells: - level: 5 name: tree stride - frequency: x2 level: 3 name: heal - frequency: x2 level: 3 name: neutralize poison - frequency: at will, good only level: 1 name: detect alignment items: null languages: - Common - Sylvan level: 3 melee: - action_cost: One Action damage: formula: 1d10+4 plus 1d6 good and ghost touch type: piercing name: horn to_hit: 12 traits: - good - magical - action_cost: One Action damage: formula: 1d8+4 and ghost touch type: bludgeoning name: hoof to_hit: 12 traits: - agile - magical name: Unicorn perception: 13 proactive_abilities: - description: A unicorn's Strikes have the effects of a ghost touch property rune. name: Ghost Touch traits: null - action_cost: Two Actions description: The unicorn Strides up to double its Speed in a straight line and then makes a horn Strike. If the unicorn moved at least 20 feet, it deals an additional 2d6 damage on a hit. name: Powerful Charge traits: null ranged: null resistances: null saves: fort: 10 ref: 8 will: 11 saves_special: fort: null ref: null will: +2 vs. mental) senses: - darkvision - scent (imprecise) 30 feet skills: Acrobatics: 10 Diplomacy: 11 Stealth: 8 Survival: 9 skills_special: null speed: - amount: 45 type: Land spell_attack_to_hit: null spell_dc: null traits: - CG - Large - Beast - Fey type: Creature