ability_mods: cha_mod: 5 con_mod: 7 dex_mod: 5 int_mod: -1 str_mod: 9 wis_mod: 5 ac: 37 ac_special: null automatic_abilities: null description: A warsworn is an animate mass of corpses composed of dozens, sometimes even hundreds, of victims of battle. They are formed by deities of undeath or war or, rarely, spontaneously manifest from the devastation of an especially horrendous battle. divine_spells: null hp: 350 immunities: - death effects - disease - paralyze - poison - unconscious innate_spells: null items: null languages: - Common level: 16 melee: - action_cost: One Action damage: formula: 4d12+9 plus energy drain type: bludgeoning name: corpse wave to_hit: 32 traits: - magical - action_cost: One Action name: animated weapon to_hit: 30 traits: - agile - magical - reach 100 feet - versatile B - versatile P name: Warsworn perception: 27 proactive_abilities: - action_cost: Free Action description: '**Trigger** The warsworn moves into a dying creature''s space. **Effect** The warsworn absorbs the dying creature into itself, instantly killing the creature and healing the warsworn for a number of Hit Points equal to the creature''s level. As long as the warsworn still exists, absorbed creatures can''t be resurrected except by wish or a similarly powerful effect.' name: Absorb traits: - death - divine - necromancy - description: The warsworn assumes control of unattended weapons within 100 feet, forcing them to levitate around it. The warsworn can telekinetically wield these weapons to make melee Strikes with a reach of 100 feet. name: Animated Weapons traits: - divine - evocation - description: When a warsworn hits with a corpse wave Strike or damages a creature with Trample, the target must succeed at a DC 35 Fortitude save or become drained 2 and doomed 1. On a critical success, the target becomes temporarily immune to the warsworn's energy drain for 24 hours. name: Energy Drain traits: - divine - necromancy - description: . name: Plummet traits: - DC 37 to Escape - description: Huge or smaller, corpse wave, DC 37 name: Trample traits: null ranged: - action_cost: One Action damage: formula: 4d12+9 plus plummet type: bludgeoning name: scrap ball to_hit: 28 traits: - magical - range increment 100 feet resistances: null saves: fort: 29 ref: 25 will: 27 saves_special: fort: null ref: null will: +1 status to all saves vs. positive senses: - darkvision skills: Athletics: 33 skills_special: null speed: - amount: 30 type: Land spell_attack_to_hit: null spell_dc: null traits: - Uncommon - NE - Gargantuan - Undead type: Creature