ability_mods: cha_mod: -1 con_mod: 4 dex_mod: 2 int_mod: 1 str_mod: 5 wis_mod: 3 ac: 23 ac_special: null automatic_abilities: - description: he werebear can communicate with ursines. name: Bear Empathy traits: - divination - primal description: Unlike many other types of werecreature, a werebear does not become malevolent during its involuntary transformations, but is instead filled with righteous conviction. This indignation can still manifest in violent ways, though, as a transformed werebear becomes temporarily blind to its alliances and has little control over its bestial temper. As a result, werebears are loners, rarely even living together as families longer than necessary. Werebears know that as long as they live solitary lives, they can serve as protectors and guardians in wilderness regions without the overwhelming fear that, when the moon is full and the curse takes hold, they will rage against an innocent bystander or loved one. As long as there is nothing around to threaten it or the natural area it protects (typically a forest), a werebear in its animal form is generally content to forage and sleep away the night. divine_spells: null hp: 75 immunities: null innate_spells: null items: - chain shirt - greataxe - hatchet (8) languages: - Common level: 4 melee: - action_cost: One Action damage: formula: 1d10+7 plus Grab type: slashing name: claw to_hit: 13 traits: - agile - reach 10 feet - action_cost: One Action damage: formula: 1d12+7 type: slashing name: greataxe to_hit: 13 traits: - reach 10 feet - sweep - action_cost: One Action damage: formula: 1d6+7 type: slashing name: hatchet to_hit: 13 traits: - agile - sweep - action_cost: One Action damage: formula: 1d12+7 plus curse of the werebear type: piercing name: jaws to_hit: 13 traits: - reach 10 feet name: Werebear perception: 11 proactive_abilities: - action_cost: One Action description: Medium human with fist +13 for 1d4+7 bludgeoning, or grizzly bear with Speed 35 feet. name: Change Shape traits: - concentrate - polymorph - primal - transmutation - description: This curse affects only humanoids. **Saving Throw** DC 22 Fortitude save. On each full moon, the cursed creature must succeed at another Fortitude save or turn into a werebear until dawn. The creature is under the GM's control and goes on a rampage for half the night before falling unconscious until dawn. name: Curse of the Werebear traits: - curse - necromancy - primal - action_cost: One Action description: '**Requirements** The werebear can see or hear the target or is Tracking it in exploration mode. **Effect** The werebear gains a +2 circumstance bonus to Perception checks when it Seeks its prey and a +2 circumstance bonus to Survival checks when it Tracks its prey. The werebear also ignores the penalty for making ranged attacks within its second range increment against the prey it''s hunting. The werebear can designate only one creature as its hunted prey at a time. If it uses Hunt Prey against a different creature, the prior creature loses the designation and the new prey gains the designation. In any case, this designation lasts until the werebear''s next daily preparation.' name: Hunt Prey traits: - concentrate - description: The werebear gains a +2 circumstance bonus to damage rolls against creatures it has grabbed. name: Mauler traits: null - description: When a full moon appears in the night sky, the werebear must enter hybrid form, can't Change Shape thereafter, becomes one size larger, increases its reach by 5 feet, and increases the damage of its jaws by 2. When the moon sets or the sun rises, the werebear returns to humanoid form and is fatigued for 2d4 hours. name: Moon Frenzy traits: - polymorph - primal - transmutation - description: The werebear deals 1d8 additional precision damage on its first successful Strike against its hunted target on each of its turns. name: Precision Edge traits: null ranged: - action_cost: One Action damage: formula: 1d6+7 type: slashing name: hatchet to_hit: 10 traits: - agile - sweep - thrown 10 feet resistances: null saves: fort: 12 ref: 10 will: 10 saves_special: fort: null ref: null will: null senses: - low-light vision - scent (imprecise) 30 feet skills: Athletics: 12 Medicine: 9 Nature: 11 Stealth: 11 Survival: 11 skills_special: null speed: - amount: 25 type: Land spell_attack_to_hit: null spell_dc: null traits: - Uncommon - LG - Large - Beast - Human - Humanoid - Werecreature type: Creature