ability_mods: cha_mod: 1 con_mod: 2 dex_mod: 2 int_mod: -1 str_mod: 4 wis_mod: 2 ac: 19 ac_special: null automatic_abilities: - description: he werewolf can communicate with lupines. name: Wolf Empathy traits: - divination - primal description: The curse of the werewolf—known as lycanthropy to many—instills in its carriers the hungry bloodlust and predatory instincts of the wolf. Werewolves tend to dwell on the fringes of society or in small settlements where, in their humanoid forms, they work as laborers, hunters, farmers, or trappers. At night, however, these same villagers transform into violent killers and sadistic stalkers who prey on their neighbors. Werewolves are the quintessential werecreature, and the first that comes to mind when most people speak of such beings. divine_spells: null hp: 63 immunities: null innate_spells: null items: - battle axe - composite shortbow (20 arrows) - studded leather armor languages: - Common level: 3 melee: - action_cost: One Action damage: formula: 1d8+8 type: slashing name: battle axe to_hit: 11 traits: - sweep - action_cost: One Action damage: formula: 1d6+8 type: slashing name: claw to_hit: 11 traits: - agile - action_cost: One Action damage: formula: 1d8+8 plus curse of the werewolf type: piercing name: jaws to_hit: 11 traits: null name: Werewolf perception: 9 proactive_abilities: - action_cost: One Action description: Human with fist +11 for 1d4+8 bludgeoning, or wolf with Speed 40 feet and jaws with Knockdown. name: Change Shape traits: - concentrate - polymorph - primal - transmutation - description: This curse affects only humanoids. **Saving Throw** DC 19 Fortitude save. On each full moon, the cursed creature must succeed at another Fortitude save or turn into a werewolf until dawn. The creature is under the GM's control and goes on a rampage for half the night before falling unconscious until dawn. name: Curse of the Werewolf traits: - curse - necromancy - primal - description: When a full moon appears in the night sky, the werewolf must enter hybrid form, can't Change Shape thereafter, becomes one size larger, increases its reach by 5 feet, and increases the damage of its jaws by 2. When the moon sets or the sun rises, the werewolf returns to humanoid form and is fatigued for 2d4 hours. name: Moon Frenzy traits: - polymorph - primal - transmutation - description: The werewolf's Strikes deal 1d6 extra damage to creatures within reach of at least two of the werewolf's allies. name: Pack Attack traits: null ranged: - action_cost: One Action damage: formula: 1d6+4 type: piercing name: composite shortbow to_hit: 9 traits: - deadly 1d10 - range increment 60 feet - reload 0 resistances: null saves: fort: 11 ref: 9 will: 7 saves_special: fort: null ref: null will: null senses: - low-light vision - scent (imprecise) 30 feet skills: Acrobatics: 7 Athletics: 9 Survival: 10 skills_special: null speed: - amount: 25 type: Land spell_attack_to_hit: null spell_dc: null traits: - CE - Medium - Beast - Human - Humanoid - Werecreature type: Creature