ability_mods: cha_mod: 5 con_mod: 0 dex_mod: 4 int_mod: 2 str_mod: -5 wis_mod: 2 ac: 24 ac_special: null automatic_abilities: - description: raiths sense the vital essence of living and undead creatures within the listed range. name: Lifesense traits: - divination - divine description: Wraiths are malevolent undead who drain life and shun light. Their shadowy, incorporeal forms are dotted with burning eyes that reffect their hatred for the living, and shadowy claws are weapon enough to steal the vitality from their enemies. A wraith may be created by foul necromancy, but more often they are the result of a hermitic murderer or mutilator who even in death could not give up their wicked ways. Further complicating the matter is the fact that wraiths multiply by consuming and transforming the living into more of their foul kind—meaning a handful of wraiths left unchecked can easily turn into a horde of darkness. divine_spells: null hp: 80 immunities: - death effects - disease - paralyzed - poison - precision - unconscious innate_spells: null items: null languages: - Common - Necril level: 6 melee: - action_cost: One Action damage: formula: 2d8+5 plus drain life type: negative name: spectral hand to_hit: 17 traits: - finesse name: Wraith perception: 14 proactive_abilities: - description: When the wraith damages a living creature with its spectral hand Strike, the wraith gains 5 temporary Hit Points and the creature must succeed at a DC 23 Fortitude save or become drained 1. Further damage dealt by the wraith increases the amount of drain by 1 on a failed save to a maximum of drained 4. name: Drain Life traits: - divine - necromancy - description: A living humanoid slain by a wraith's spectral hand Strike rises as a wraith spawn after 1d4 rounds. This wraith spawn is under the command of the wraith that killed it. It doesn't have drain life or wraith spawn and becomes clumsy 2 for as long as it is a wraith spawn. If the creator of the wraith spawn dies, the wraith spawn becomes a full-fledged, autonomous wraith; it regains its free will, gains Wraith Spawn, and is no longer clumsy. name: Wraith Spawn traits: - divine - necromancy ranged: null resistances: - amount: 5 type: all (except force, ghost touch, or positive; double resistance against non-magical) saves: fort: 8 ref: 14 will: 14 saves_special: fort: null ref: null will: +1 status to all saves vs. positive senses: - darkvision - lifesense 60 feet skills: Acrobatics: 14 Intimidation: 15 Stealth: 14 skills_special: null speed: - amount: 40 type: Fly spell_attack_to_hit: null spell_dc: null traits: - LE - Medium - Incorporeal - Undead - Wraith type: Creature