ability_mods: cha_mod: -1 con_mod: 6 dex_mod: 5 int_mod: 0 str_mod: 9 wis_mod: 5 ac: 39 ac_special: null automatic_abilities: null description: Zaramuuns are beings of elemental sand that hide in deserts and wastelands. They disguise themselves as massive dunes before rising up to attack living creatures. The most infamous zaramuuns kill any living creatures they find, but others simply rob their victims of all metal and stone possessions before fleeing. Although zaramuuns insist they are only reclaiming what was taken from their ancestral earth, this is simple self-delusion; most zaramuuns use their stolen goods as payment and material components to conjure fiends, for Zaramuuns were exiled from the Plane of Earth after worshipping fiends who promised to give them power over other elementals. This worship gradually transformed into servitude, and now many zaramuuns believe that if they send enough souls to their masters, they will be set free. divine_spells: null hp: 291 immunities: - paralyzed - poison - sleep innate_spells: - frequency: at will level: 8 name: dimensional anchor - level: 6 name: disintegrate - level: 6 name: spirit blast - frequency: at will level: 4 name: suggestion - frequency: constant level: 8 name: dimensional anchor items: null languages: - Abyssal - Terran level: 16 melee: - action_cost: One Action damage: formula: 4d12+13 type: bludgeoning name: fist to_hit: 33 traits: null name: Zaramuun perception: 30 proactive_abilities: - action_cost: One Action description: Until the next time it acts, the zaramuun appears to be a sand dune. It has an automatic result of 47 (50 in sandy terrain) on Deception and Stealth checks and DCs to pass as a sand dune. Any creature that walks onto the zaramuun moves into its body and is Engulfed. name: Dune traits: - concentrate - action_cost: Two Actions description: ', Escape DC 32, Rupture 28' name: Engulf traits: null - action_cost: One Action description: The zaramuun attempts to Disarm one primarily metal or stone object from the Struck or Engulfed creature and casts its innate dimensional anchor on the target creature. name: Raking Sand traits: null - description: at its full burrow Speed, leaving no tunnel or sign of its passing. Any Engulfed creatures are left behind when it Burrows. Loose sand and scree are not difficult terrain for a zaramuun. name: Sand Glide traits: - but not stone - action_cost: Two Actions description: The zaramuun sprays a blast of sand that deals 11d10 slashing damage to all creatures in a 60-foot line (Reflex DC 38). It can't Sandblast again for 1d4 rounds. **Critical Success** No effect. **Success** Half damage. **Failure** Full damage. **Critical Failure** Full damage and blinded for 1 round. name: Sandblast traits: - earth ranged: - action_cost: One Action damage: formula: 4d8+13 type: bludgeoning name: rock or metal debris to_hit: 29 traits: - range increment 120 feet resistances: null saves: fort: 34 ref: 30 will: 25 saves_special: fort: null ref: null will: null senses: - darkvision - tremorsense 60 feet skills: Athletics: 31 Religion: 26 Stealth: 27 skills_special: - +35 Athletics to disarm stone or metal objects - +30 Stealth in sandy terrain speed: - amount: 35 type: Land - amount: 35 type: Burrow - amount: null type: Sand Glide spell_attack_to_hit: 31 spell_dc: null traits: - CE - Large - Earth - Elemental type: Creature