ability_mods: cha_mod: 0 con_mod: 1 dex_mod: 4 int_mod: -4 str_mod: 2 wis_mod: 0 ac: 21 ac_special: null automatic_abilities: null description: Zephyr hawks drift among the currents of the Plane of Air in great flocks. divine_spells: null hp: 36 immunities: - bleed - paralyzed - poison - sleep innate_spells: null items: null languages: null level: 3 melee: - action_cost: One Action damage: formula: 1d8+4 type: slashing name: wing to_hit: 11 traits: - agile - finesse name: Zephyr Hawk perception: 7 proactive_abilities: - action_cost: Two Actions description: The zephyr hawk Flies up to half its Speed, makes two wing Strikes, then Flies up to half its Speed again to return to its original location. The second half of this movement doesn't trigger reactions. Both attacks count toward the zephyr hawk's multiple attack penalty, but the penalty doesn't increase until after it makes both attacks. name: Circling Attack traits: null ranged: null resistances: null saves: fort: 6 ref: 13 will: 7 saves_special: fort: null ref: null will: null senses: - darkvision skills: Acrobatics: 13 Stealth: 11 skills_special: null speed: - amount: 50 type: Fly spell_attack_to_hit: null spell_dc: null traits: - N - Small - Air - Elemental type: Creature