ability_mods: cha_mod: -2 con_mod: 4 dex_mod: -1 int_mod: -5 str_mod: 7 wis_mod: 0 ac: 21 ac_special: null automatic_abilities: - description: A zombie is permanently slowed 1 and can't use reactions. name: Slow traits: null description: These towering horrors are animated from the corpses of monstrosities. divine_spells: null hp: 160 immunities: - death effects - disease - mental - paralyzed - poison - unconscious innate_spells: null items: null languages: null level: 6 melee: - action_cost: One Action damage: formula: 2d10+9 type: bludgeoning name: hunk of meat to_hit: 17 traits: - reach 15 feet name: Zombie Hulk perception: 8 proactive_abilities: - description: A zombie hulk can throw corpses at foes. While any Medium dead body will do, they sometimes throw zombie shamblers, who take just as much damage from being thrown as the target they hit. A thrown shambler lands prone, but if it's not destroyed, it can rise and use other actions normally. name: Corpse Throwing traits: null - action_cost: One Action description: The zombie hulk makes a hunk of meat Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within the Strike's reach. This attack counts as two attacks for the zombie hulk's multiple attack penalty. name: Wide Swing traits: null ranged: - action_cost: One Action damage: formula: 2d10+9 type: bludgeoning name: hunk of meat to_hit: 9 traits: - thrown 10 feet - action_cost: One Action damage: formula: 2d6+9 type: bludgeoning name: corpse to_hit: 17 traits: - brutal - range increment 30 feet resistances: null saves: fort: 16 ref: 9 will: 12 saves_special: fort: null ref: null will: null senses: - darkvision skills: Athletics: 18 skills_special: null speed: - amount: 25 type: Land spell_attack_to_hit: null spell_dc: null traits: - NE - Huge - Mindless - Undead - Zombie type: Creature