ability_mods: cha_mod: 3 con_mod: 5 dex_mod: 3 int_mod: 2 str_mod: 6 wis_mod: 4 ac: 31 ac_special: null active_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The brass dragon breathes fire in an 80-foot line that deals 12d6 fire damage (DC 32 basic Reflex save). The dragon can't use Breath Weapon again for 1d4 rounds. effect: null failure: null frequency: null maximum_duration: null name: Breath Weapon range: null raw_description: '**Breath Weapon ** [Two Actions] (__arcane__, __evocation__, __fire__) The brass dragon breathes fire in an 80-foot line that deals 12d6 fire damage (DC 32 basic Reflex save). The dragon can''t use Breath Weapon again for 1d4 rounds.' requirements: null saving_throw: null stages: null success: null traits: - arcane - evocation - fire trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: null effect: The dragon calls upon the desert wind. This has the same effect as __gust of wind__ (DC 30 Fortitude) but in a 60-foot cone. A creature that fails its save is also blinded until the end of its next turn (or for 1 minute on a critical failure). failure: null frequency: three times per day. maximum_duration: null name: Desert Wind range: null raw_description: '**Desert Wind** [Two Actions] (__air__, __arcane__, __concentrate__, __evocation__) **Frequency** three times per day. **Effect** The dragon calls upon the desert wind. This has the same effect as __gust of wind__ (DC 30 Fortitude) but in a 60-foot cone. A creature that fails its save is also blinded until the end of its next turn (or for 1 minute on a critical failure).' requirements: null saving_throw: null stages: null success: null traits: - air - arcane - concentrate - evocation trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The dragon makes two claw Strikes and one jaws Strike in any order. effect: null failure: null frequency: null maximum_duration: null name: Draconic Frenzy range: null raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes and one jaws Strike in any order.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: When the dragon scores a critical hit with a strike, it recharges Breath Weapon. effect: null failure: null frequency: null maximum_duration: null name: Draconic Momentum range: null raw_description: '**Draconic Momentum** When the dragon scores a critical hit with a strike, it recharges Breath Weapon.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: CG automatic_abilities: - action_cost: None critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. description: A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute. effect: null failure: The creature is __frightened 2__. frequency: null maximum_duration: null name: Frightful Presence range: 90 feet raw_description: '**Frightful Presence** A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster''s Frightful Presence for 1 minute. **Critical Success** The creature is unaffected by the presence. **Success** The creature is __frightened 1__. **Failure** The creature is __frightened 2__. **Critical Failure** The creature is __frightened 4__.' requirements: null saving_throw: DC 28 stages: null success: The creature is __frightened 1__. traits: - aura - emotion - fear - mental trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is flying, it descends 10 feet after the attack is complete. failure: null frequency: null maximum_duration: null name: Wing Deflection range: null raw_description: '**Wing Deflection** [Reaction] **Trigger** The dragon is targeted with an attack. **Effect** The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is flying, it descends 10 feet after the attack is complete.' requirements: null saving_throw: null stages: null success: null traits: null trigger: The dragon is targeted with an attack. description: 'Brass dragons are whimsical tricksters who delight in humor and play. They particularly enjoy conversations with humans and other civilized humanoids, delighting in the naive customs of these diminutive races without showing them haughtiness or scorn. While they may seem merely curious, brass dragons engage in this sort of conversation with the goal of keeping up to date on regional politics so they can anticipate future conflicts. Along the way, they create extensive information networks that begin with their own allies but stretch across all levels of humanoid society—networks which the brass dragon then uses to subtly assist settlements near their lair. Unlike the schemes and manipulations of blue dragons, brass dragons use their informant networks to establish justice and equality. These carefree dragons value independence and feel that all creatures deserve to live as they please, provided they don''t harm others. They are emotional creatures and tend to have short attention spans, sometimes falling victim to depression in their twilight years. To combat this, some brass dragons keep pets and houseplants that they can care for. Though they may seem childlike in their curiosity concerning mortal affairs, a brass dragon''s prowess in battle is no laughing matter. A brass dragon whose territory or allies are threatened is a terrifying foe indeed, quick to shed their innocent guise and unleash their terrifying might upon evildoers. Most brass dragons live in desert climates, and while they keep their lairs hidden, they often build near humanoid settlements. **__Recall Knowledge - Dragon__ (__Arcana__)**: DC 28' hp: 215 hp_misc: null immunities: - fire - paralyzed - sleep languages: - Auran - Common - Draconic - Gnomish - Halfling - Sylvan - speak with animals level: 11 melee_attacks: - action_cost: One Action damage: - formula: 2d10+12 type: piercing - formula: 2d6 type: fire name: jaws to_hit: 24 traits: - fire - magical - reach 10 feet - action_cost: One Action damage: - formula: 2d10+12 type: slashing name: claw to_hit: 24 traits: - agile - magical - action_cost: One Action damage: - formula: 1d12+10 type: slashing name: wing to_hit: 22 traits: - magical - reach 10 feet name: Adult Brass Dragon perception: 21 ranged_attacks: null saves: fort: 22 fort_misc: null misc: +1 status to all saves vs. magic ref: 20 ref_misc: null will: 21 will_misc: null senses: - darkvision - scent (imprecise) 60 feet - tremorsense (imprecise) 30 feet size: Large skills: - bonus: 20 misc: null name: Acrobatics - bonus: 23 misc: null name: Athletics - bonus: 20 misc: null name: Deception - bonus: 20 misc: null name: Diplomacy - bonus: 19 misc: null name: Society sources: - abbr: Bestiary page_start: '118' page_stop: null speed: - amount: 50 misc: null type: Land - amount: 30 misc: null type: burrow - amount: 120 misc: null type: fly spell_lists: - attack_bonus: null cantrips: null constants: - level: 2 spells: - misc: null name: speak with animals dc: 30 focus_points: null misc: null spell_lists: null spells_source: Arcane Innate Spells traits: - Dragon - Fire