ability_mods: cha_mod: 2 con_mod: 4 dex_mod: 2 int_mod: 0 str_mod: 6 wis_mod: 4 ac: 25 ac_special: null active_abilities: - action_cost: None critical_failure: null critical_success: null description: When an ahvothian uses an innate spell against a reptile, the DC is 27 rather than 23. effect: null failure: null frequency: null maximum_duration: null name: Reptile Master range: null raw_description: '**Reptile Master** When an ahvothian uses an innate spell against a reptile, the DC is 27 rather than 23.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: An ahvothian chooses a creature type (such as __animal__, __celestial__, or __humanoid__) from which they currently carry a trophy from a past kill. Their weapon Strikes against creatures of that type deal an additional 1d10 damage and they gain a +2 status bonus on __Intimidation__ checks against creatures of that type. The ahvothian doesn't lose these bonuses if they lose the trophies. Once per day, an ahvothian can change the creature type of their wicked trophies in a ritual that takes 1 hour. Nearly all ahvothians encountered on the __Material Plane__ have selected humanoids as the focus of their wicked trophies. effect: null failure: null frequency: null maximum_duration: null name: Wicked Trophies range: null raw_description: '**Wicked Trophies** An ahvothian chooses a creature type (such as __animal__, __celestial__, or __humanoid__) from which they currently carry a trophy from a past kill. Their weapon Strikes against creatures of that type deal an additional 1d10 damage and they gain a +2 status bonus on __Intimidation__ checks against creatures of that type. The ahvothian doesn''t lose these bonuses if they lose the trophies. Once per day, an ahvothian can change the creature type of their wicked trophies in a ritual that takes 1 hour. Nearly all ahvothians encountered on the __Material Plane__ have selected humanoids as the focus of their wicked trophies.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: CE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. failure: null frequency: null maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it''s using. **Effect** You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null saving_throw: null stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. description: 'Ahvothians are feral and cunning fiends from an __Abyssal__ realm of jungles, dinosaurs, and relentless brutality. They resemble humanoid __dinosaurs__ with narrow, fanged heads similar to raptors and solid, heavy legs like sauropods. Relentless trackers and survivalists, ahvothians are skilled at navigating jungles and are most commonly encountered stalking prey or operating out of fortified ruins. Ahvothians have an uncanny affinity with reptiles, and they often use dinosaurs—particularly carnivores such as allosauruses or __deinonychuses__—as hunting companions or guard animals. Although dangerous in large groups, ahvothians have such a strong desire to assert dominance over others that ahvothian armies frequently fall to infighting and bloody battles for dominance within days, or even hours. The mightiest ahvothians might lead dozens of their kin and herds of carnivorous dinosaurs. **__Recall Knowledge - Fiend__ (__Religion__)**: DC 25' hp: 160 hp_misc: null items: - and humanoid) - beast - javelins (3) - longspear - trophies languages: - Abyssal - Common - speak with animals level: 7 melee_attacks: - action_cost: One Action damage: - formula: 2d10+8 type: piercing name: jaws to_hit: 18 traits: null - action_cost: One Action damage: - formula: 1d8+8 type: piercing - formula: null type: wicked trophies name: longspear to_hit: 18 traits: - reach 10 feet name: Ahvothian perception: 18 ranged_attacks: - action_cost: One Action damage: - formula: 1d6+8 type: piercing - formula: null type: Wicked Trophies name: javelin to_hit: 14 traits: - thrown 30 feet rarity: Uncommon resistances: - amount: 10 misc: null type: fire saves: fort: 18 fort_misc: null misc: null ref: 12 ref_misc: null will: 15 will_misc: null senses: - darkvision size: Medium skills: - bonus: 19 misc: null name: Athletics - bonus: 11 misc: null name: Crafting - bonus: 15 misc: +17 against humanoids name: Intimidation - bonus: 11 misc: null name: Religion - bonus: 17 misc: null name: Survival sources: - abbr: The Slithering page_start: '62' page_stop: null speed: - amount: 30 misc: null type: Land - amount: null misc: null type: freedom of movement spell_lists: - attack_bonus: null cantrips: null constants: - level: 4 spells: - misc: null name: freedom of movement - misc: null name: speak with animals dc: 23 focus_points: null misc: null spell_lists: - level: 4 spells: - misc: null name: creation - level: 3 spells: - misc: at will name: earthbind - misc: at will name: fear - level: 2 spells: - misc: at will name: death knell - level: 1 spells: - misc: at will name: charm spells_source: Divine Innate Spells traits: - Fiend weaknesses: - amount: 5 misc: null type: cold - amount: 5 misc: null type: good