ability_mods: cha_mod: 5 con_mod: 5 dex_mod: 3 int_mod: 2 str_mod: 7 wis_mod: 6 ac: 33 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: The interlocutor stares at a creature they can see within 30 feet. The creature must immediately attempt a Will save against Glimpse of Stolen Flesh. In addition, if the creature was already __stunned__, on a failed save, it feels its internal organs twist and writhe, and is __clumsy 2__ for 1 minute. After attempting this save, the creature is then temporarily immune until the start of the interlocutor's next turn. effect: null failure: null frequency: null maximum_duration: null name: Focus Gaze range: null raw_description: '**Focus Gaze** [One Action] (__concentrate__, __divine__, __enchantment__, __fear__, __mental__, __visual__) The interlocutor stares at a creature they can see within 30 feet. The creature must immediately attempt a Will save against Glimpse of Stolen Flesh. In addition, if the creature was already __stunned__, on a failed save, it feels its internal organs twist and writhe, and is __clumsy 2__ for 1 minute. After attempting this save, the creature is then temporarily immune until the start of the interlocutor''s next turn.' requirements: null saving_throw: null stages: null success: null traits: - concentrate - divine - enchantment - fear - mental - visual trigger: null - action_cost: One Action critical_failure: null critical_success: null description: This functions as the __Rend__ ability, dealing claw damage. In addition, if the target is a living creature with organs and muscle, the interlocutor opens a precise wound. Until the creature is restored to its maximum Hit Points, thus closing the wound, Strikes against the creature deal 1d6 extra precision damage. effect: null failure: null frequency: null maximum_duration: null name: Surgical Rend range: null raw_description: '**Surgical Rend** [One Action] This functions as the __Rend__ ability, dealing claw damage. In addition, if the target is a living creature with organs and muscle, the interlocutor opens a precise wound. Until the creature is restored to its maximum Hit Points, thus closing the wound, Strikes against the creature deal 1d6 extra precision damage.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: LE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: 'When a creature ends its turn in the aura, it sees pieces of its own body amid the interlocutor''s form. The creature must succeed at a DC 29 Will save or become __stunned 1__.' effect: null failure: null frequency: null maximum_duration: null name: Glimpse of Stolen Flesh range: 30 feet raw_description: '**Glimpse of Stolen Flesh** (__aura__, __divine__, __enchantment__, __fear__, __mental__, __visual__) 30 feet. When a creature ends its turn in the aura, it sees pieces of its own body amid the interlocutor''s form. The creature must succeed at a DC 29 Will save or become __stunned 1__.' requirements: null saving_throw: null stages: null success: null traits: - aura - divine - enchantment - fear - mental - visual trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. failure: null frequency: null maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it''s using. **Effect** You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null saving_throw: null stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. description: 'Interlocutors are the most talented surgeon-sculptors of the velstracs, carving away flesh and replacing it with new body parts of muscle, sinew, and metal. Each interlocutor structures their individual appearance carefully, but all are towering, multi-limbed amalgamations of the strongest limbs, densest bone, and sharpest metal they can find. They continually search for new material to graft to their forms, and their slain foes are rarely found intact, as little is more valuable to interlocutors than a powerful opponent''s legs, eyes, or even brain. Interlocutors average 9 feet tall and weigh approximately 800 pounds. **__Recall Knowledge - Fiend__ (__Religion__)**: DC 30' hp: 215 hp_misc: regeneration 20 (deactivated by good or silver) immunities: - cold languages: - Common - Infernal - Shadowtongue level: 12 melee_attacks: - action_cost: One Action damage: - formula: 3d10+13 type: slashing - formula: 2d6 type: persistent bleed name: claw to_hit: 25 traits: - deadly 2d10 - evil - magical - reach 10 feet name: Interlocutor perception: 24 ranged_attacks: null saves: fort: 23 fort_misc: null misc: +1 status to all saves vs. magic ref: 21 ref_misc: null will: 26 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: A velstrac automatically knows whether a creature it sees has any of the __doomed__, __dying__, and __wounded__ conditions, as well as the value of those conditions. effect: null failure: null frequency: null maximum_duration: null name: Painsight range: null raw_description: '**Painsight** (divination, divine) A velstrac automatically knows whether a creature it sees has any of the __doomed__, __dying__, and __wounded__ conditions, as well as the value of those conditions.' requirements: null saving_throw: null stages: null success: null traits: - divination - divine trigger: null senses: - greater darkvision - painsight size: Large skills: - bonus: 25 misc: null name: Athletics - bonus: 22 misc: +24 sculpting flesh name: Crafting - bonus: 25 misc: null name: Intimidation - bonus: 26 misc: null name: Medicine - bonus: 22 misc: null name: Religion - bonus: 19 misc: null name: Stealth - bonus: 20 misc: null name: Torture Lore sources: - abbr: Bestiary 2 page_start: '84' page_stop: null speed: - amount: 40 misc: null type: Land spell_lists: - attack_bonus: null cantrips: - level: 6 spells: - misc: null name: stabilize constants: null dc: 33 focus_points: null misc: null spell_lists: - level: 7 spells: - misc: self only; to the Material Plane or Shadow Plane only name: plane shift - level: 5 spells: - misc: null name: breath of life - level: 4 spells: - misc: ×2 name: heal - misc: ×2 name: restoration spells_source: Divine Innate Spells traits: - Fiend - Velstrac weaknesses: - amount: 15 misc: null type: good - amount: 15 misc: null type: silver