ability_mods: cha_mod: 5 con_mod: 7 dex_mod: 5 int_mod: 3 str_mod: 7 wis_mod: 7 ac: 31 ac_special: null active_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The isqulug expels larvae from the hivemind in its head in a 30-foot cone. Creatures in this area take 6d10 piercing damage as the swarm feeds on their flesh (DC 30 basic Reflex save). Any creature that takes damage is exposed to isqulugia. The isqulug becomes __stupefied 1__ for 1d4 rounds, during which it can't Expel Infestation. effect: null failure: null frequency: null maximum_duration: null name: Expel Infestation range: null raw_description: '**Expel Infestation** [Two Actions] The isqulug expels larvae from the hivemind in its head in a 30-foot cone. Creatures in this area take 6d10 piercing damage as the swarm feeds on their flesh (DC 30 basic Reflex save). Any creature that takes damage is exposed to isqulugia. The isqulug becomes __stupefied 1__ for 1d4 rounds, during which it can''t Expel Infestation.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: Isqulugia's __sickened__, __slowed__, and __paralyzed__ conditions can't be removed until this affliction is removed effect: null failure: null frequency: null maximum_duration: null name: Isqulugia range: null raw_description: '**Isqulugia** (__disease__, __incapacitation__, __primal__, __transmutation__, __virulent__) Isqulugia''s __sickened__, __slowed__, and __paralyzed__ conditions can''t be removed until this affliction is removed; **Saving Throw** DC 30 Fortitude; **Stage 1** sickened 1 (1 hour); **Stage 2** __fatigued__ and sickened 2 (1 day); **Stage 3** fatigued and slowed 1 (1 day); **Stage 4** paralyzed (1 day); **Stage 5**the creature dies, and its body violently transforms into a new isqulug. __Wish__, similar magic, or a 9th-level __resurrect__ ritual can return the victim to life. The new isqulug remains even if the victim is brought back to life.' requirements: null saving_throw: DC 30 Fortitude stages: - effect: sickened 1 (1 hour) - effect: __fatigued__ and sickened 2 (1 day) - effect: fatigued and slowed 1 (1 day) - effect: paralyzed (1 day) - effect: the creature dies, and its body violently transforms into a new isqulug. __Wish__, similar magic, or a 9th-level __resurrect__ ritual can return the victim to life. The new isqulug remains even if the victim is brought back to life. success: null traits: - disease - incapacitation - primal - transmutation - virulent trigger: null - action_cost: None critical_failure: null critical_success: null description: The isqulug can __Squeeze__ through tight spaces as if it were a Small creature. While Squeezing, it can move at its full Speed. The isqulug can even Squeeze through spaces that typically fit only a Tiny creature, but does so at the standard speed for Squeezing. effect: null failure: null frequency: null maximum_duration: null name: Malleability range: null raw_description: '**Malleability** The isqulug can __Squeeze__ through tight spaces as if it were a Small creature. While Squeezing, it can move at its full Speed. The isqulug can even Squeeze through spaces that typically fit only a Tiny creature, but does so at the standard speed for Squeezing.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: An isqulug ignores difficult terrain that's caused by typical features of swamps. effect: null failure: null frequency: null maximum_duration: null name: Swamp Stride range: null raw_description: '**Swamp Stride** An isqulug ignores difficult terrain that''s caused by typical features of swamps.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: NE automatic_abilities: null description: 'The isqulug''s appearance, though unsettling, might be its least awful aspect. The creature resembles a bipedal amphibian with tentacles instead of arms and a head composed of an undulant mass of what appear to be shifting, slimy transparent eggs filled with writhing larvae. In truth, these larvae constitute the mind and consciousness of the isqulug—its “body” is little more than an organic suit manufactured from the flesh of those it has consumed, analogous to the complex web of a spider or the hive of a colony of bees, but fully capable of movement and violence. **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 30' hp: 230 hp_misc: regeneration 10 (deactivated by cold) immunities: - swarm mind languages: - Aklo level: 11 melee_attacks: - action_cost: One Action damage: - formula: 2d12+11 type: bludgeoning - formula: null type: isqulugia name: tentacle to_hit: 22 traits: - agile - reach 10 feet name: Isqulug perception: 24 ranged_attacks: null rarity: Uncommon resistances: - amount: 10 misc: null type: fire saves: fort: 24 fort_misc: null misc: null ref: 20 ref_misc: null will: 18 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: An isqulug can precisely sense any creature infected with isqulugia within 30 feet, and knows the current stage of the disease. effect: null failure: null frequency: null maximum_duration: null name: Host Scent range: null raw_description: '**Host Scent** An isqulug can precisely sense any creature infected with isqulugia within 30 feet, and knows the current stage of the disease.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null senses: - greater darkvision - host scent 30 feet size: Medium skills: - bonus: 22 misc: null name: Acrobatics - bonus: 24 misc: null name: Athletics - bonus: 22 misc: null name: Nature - bonus: 22 misc: null name: Survival sources: - abbr: Bestiary 2 page_start: '149' page_stop: null speed: - amount: 25 misc: null type: Land - amount: 25 misc: null type: swim - amount: null misc: null type: swamp stride spell_lists: - attack_bonus: 22 cantrips: - level: 5 spells: - misc: null name: dancing lights constants: null dc: 30 focus_points: null misc: null spell_lists: - level: 6 spells: - misc: null name: tangling creepers - level: 5 spells: - misc: null name: control water - misc: at will name: entangle - misc: null name: hallucinatory terrain - misc: at will name: obscuring mist - level: 4 spells: - misc: null name: fly spells_source: Primal Innate Spells traits: - Aberration - Amphibious weaknesses: - amount: 10 misc: null type: cold