ability_mods: cha_mod: 5 con_mod: 4 dex_mod: 3 int_mod: 4 str_mod: 6 wis_mod: 3 ac: 34 ac_special: null alignment: LE automatic_abilities: - action_cost: None critical_failure: The creature is frightened 4. critical_success: The creature is unaffected by the presence. description: 90 feet, DC 32 effect: null effects: null failure: The creature is frightened 2. frequency: null full_description: null generic_description: A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute. name: Frightful Presence range: null raw_description: '**Frightful Presence** 90 feet, DC 32 A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster''s Frightful Presence for 1 minute. Critical Success The creature is unaffected by the presence. Success The creature is frightened 1. Failure The creature is frightened 2. Critical Success The creature is frightened 4.' requirements: null success: The creature is frightened 1. traits: - aura - emotion - fear - mental trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, it descends 10 feet after the attack is complete. effects: null failure: null frequency: null full_description: null generic_description: null name: Wing Deflection range: null raw_description: '**Wing Deflection** [Reaction] **Trigger** The dragon is targeted with an attack. **Effect** The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, it descends 10 feet after the attack is complete.' requirements: null success: null traits: null trigger: The dragon is targeted with an attack. description: 'Blue dragons are the sleek and poised cosmopolitans of the chromatic dragons. Their brand of evil is organized, manipulative, and regal. Blue dragons often lair near or within cities and set out to bend the population to their will and gather hordes of servants. These dragons love spinning webs of conspiracy. A blue dragon''s lackeys typically don''t even realize that they serve a dragon, but instead think the protection money, tariffs, or taxes they are amassing is treasure for a cruel but legitimate master. In some ways, blue dragons even see their servants as a living hoard and value them like treasure. These dragons have been known to use these tactics even with their own chromatic cousins. Not all blue dragons work clandestinely. Some lord over desert tribes and hill people like vengeful gods, demanding both tribute and worship. No matter how blue dragons manage their underlings, their bearing is regal and their lairs palatial; they''re universally intolerant of insubordination, incompetence, and embezzlement, and punish perpetrators with murderous efficiency. Blue dragons are also known for their use and mastery of illusion magic. They make use of illusions to augment their manipulations and bewilder their foes in battle. Blue dragons also have some control over water, but use this ability to destroy water, something quite dangerous for those who encounter them in their desert lairs. The ideal lair for a blue dragon contains multiple passages, rooms, and secret chambers. As social creatures, blue dragons prefer to host guests in comfort—but their dwellings should not be so public that just anyone can come calling. A force of guards keeps out intruders, and clever illusions conceal the edifice from prying eyes. Rather than a pile of coins or gems, a blue dragon''s true hoard is the rich furnishings in its citadel— expensive art, ornate furniture, and architectural marvels. **__Recall Knowledge - Dragon__ (__Arcana__)**: DC 31' hp: 260 hp_misc: null immunities: - electricity - paralyzed - sleep items: null knowledge_checks: dc: 31 skills: - Arcana languages: - Auran - Common - Draconic - Jotun level: 13 melee: - action_cost: One Action damage: formula: 3d8+12 type: piercing name: jaws plus_damage: - formula: 1d12 type: electricity to_hit: 27 traits: - electricity - magical - reach 15 feet - action_cost: One Action damage: formula: 3d8+12 type: slashing name: claw plus_damage: null to_hit: 27 traits: - magical - agile - reach 10 feet - action_cost: One Action damage: formula: 3d8+10 type: bludgeoning name: tail plus_damage: null to_hit: 25 traits: - magical - reach 20 feet - action_cost: One Action damage: formula: 2d8+10 type: piercing name: horns plus_damage: null to_hit: 25 traits: - magical - reach 15 feet name: Adult Blue Dragon perception: 24 proactive_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The dragon breathes lightning that deals 9d12 electricity damage in a 100-foot line (DC 33 basic Reflex save). It can't use Breath Weapon again for 1d4 rounds. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Breath Weapon range: null raw_description: '**Breath Weapon ** [Two Actions] (__arcane__, __electricity__, __evocation__) The dragon breathes lightning that deals 9d12 electricity damage in a 100-foot line (DC 33 basic Reflex save). It can''t use Breath Weapon again for 1d4 rounds.' requirements: null success: null traits: - arcane - electricity - evocation trigger: null - action_cost: None critical_failure: null critical_success: null description: When casting __create water__, the dragon can attempt to destroy liquid instead of creating it, turning an equal amount of liquid into sand. This destroys liquid magic or alchemical items if they're of a lower level than the dragon (a creature can attempt a DC 32 Will save to protect all liquids in its possession). This doesn't affect the liquids in a creature's body. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Desert Thirst range: null raw_description: '**Desert Thirst** (__arcane__, __transmutation__) When casting __create water__, the dragon can attempt to destroy liquid instead of creating it, turning an equal amount of liquid into sand. This destroys liquid magic or alchemical items if they''re of a lower level than the dragon (a creature can attempt a DC 32 Will save to protect all liquids in its possession). This doesn''t affect the liquids in a creature''s body.' requirements: null success: null traits: - arcane - transmutation trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The dragon makes two claw Strikes and one horns Strike in any order. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Draconic Frenzy range: null raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes and one horns Strike in any order.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The dragon recharges its Breath Weapon whenever it scores a critical hit with a Strike. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Draconic Momentum range: null raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever it scores a critical hit with a Strike.' requirements: null success: null traits: null trigger: null ranged: null rarity: Common resistances: null ritual_lists: null saves: fort: 24 fort_misc: null misc: +1 status to all saves vs. magic ref: 23 ref_misc: null will: 23 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: The dragon can mimic any sound it has heard. It must succeed at a Deception check with a +4 circumstance bonus to do so. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Sound Imitation range: null raw_description: '**Sound Imitation** The dragon can mimic any sound it has heard. It must succeed at a Deception check with a +4 circumstance bonus to do so.' requirements: null success: null traits: null trigger: null senses: - Perception +24 - darkvision - scent (imprecise) 60 feet size: Huge skills: - bonus: 22 misc: null name: 'Acrobatics ' - bonus: 25 misc: null name: 'Arcana ' - bonus: 26 misc: null name: 'Deception ' - bonus: 26 misc: null name: 'Diplomacy ' - bonus: 24 misc: null name: 'Intimidation ' - bonus: 23 misc: null name: 'Society ' - bonus: 20 misc: null name: 'Stealth ' - bonus: 22 misc: null name: 'Survival ' source: - abbr: Bestiary page_start: 108 page_stop: null speed: - amount: 40 type: Land - amount: 20 type: burrow - amount: 150 type: fly spell_lists: - dc: 33 misc: null name: Arcane Innate Spells spell_groups: - heightened_level: null level: 6 spells: - frequency: null name: illusory creature requirement: null - frequency: null name: illusory object requirement: null - frequency: at will name: ventriloquism requirement: null - heightened_level: null level: 1 spells: - frequency: at will, see desert thirst name: create water requirement: null - heightened_level: 6 level: 0 spells: - frequency: null name: ghost sound requirement: null to_hit: null traits: - LE - Huge - Dragon - Electricity type: Creature weaknesses: null