ability_mods: cha_mod: -2 con_mod: 3 dex_mod: 1 int_mod: -4 str_mod: 4 wis_mod: 0 ac: 20 ac_special: null alignment: N automatic_abilities: null description: 'These horse-sized, burrowing monsters generally avoid heavily settled areas like cities, but ankhravs'' predilection for livestock and humanoid flesh ensures that the creatures do not remain in the deep wilderness for long. Desperate farmers whose fields become infested by ankhravs often have little recourse but to seek the aid of adventurers. **__Recall Knowledge - Animal__ (__Nature__)**: DC 18' hp: 40 hp_misc: null immunities: null items: null knowledge_checks: dc: 18 skills: - Nature languages: null level: 3 melee: - action_cost: One Action damage: formula: 1d8+4 type: piercing name: mandibles plus_damage: - formula: 1d6 type: acid to_hit: 13 traits: - acid name: Ankhrav perception: 7 proactive_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The ankhrav makes a mandibles Strike; if the Strike hits, the target's armor takes the damage and the acid damage bypasses the armor's Hardness. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Armor-Rending Bite range: null raw_description: '**Armor-Rending Bite** [Two Actions] The ankhrav makes a mandibles Strike; if the Strike hits, the target''s armor takes the damage and the acid damage bypasses the armor''s Hardness.' requirements: null success: null traits: null trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: null effect: The ankhrav spews acid in a 30-foot cone, dealing 3d6 acid damage and 1d6 persistent acid damage (DC 20 basic Reflex save). effects: null failure: null frequency: once per hour full_description: null generic_description: null name: Spray Acid range: null raw_description: '**Spray Acid** [Two Actions] (__acid__) **Frequency** once per hour; **Effect** The ankhrav spews acid in a 30-foot cone, dealing 3d6 acid damage and 1d6 persistent acid damage (DC 20 basic Reflex save).' requirements: null success: null traits: - acid trigger: null ranged: - action_cost: One Action damage: formula: 3d6 type: acid name: acid spit plus_damage: null to_hit: 10 traits: - acid - range 30 feet rarity: Common resistances: - amount: null type: '>' ritual_lists: null saves: fort: 12 fort_misc: null misc: null ref: 8 ref_misc: null will: 7 will_misc: null sense_abilities: null senses: - Perception +7 - darkvision - tremorsense (imprecise) 60 feet size: Large skills: - bonus: 6 misc: null name: 'Acrobatics ' - bonus: 11 misc: null name: 'Athletics ' - bonus: 8 misc: null name: 'Stealth ' source: - abbr: Bestiary page_start: 22 page_stop: null speed: - amount: 25 type: Land - amount: 20 type: burrow spell_lists: null traits: - N - Large - Animal type: Creature weaknesses: null