ability_mods: cha_mod: 3 con_mod: 1 dex_mod: 4 int_mod: 2 str_mod: -2 wis_mod: 4 ac: 16 ac_special: null alignment: N automatic_abilities: null description: 'Brownies make their homes in the trunks of hollow trees, small earthy burrows, and even under porches or within the crawl spaces of farmhouses. Often attired in clothes that appear to be made of plants or leaves, brownies wear belts lined with pouches and tools. Whatever language they choose to speak is often is riddled with odd pronunciations and colloquialisms. Their manner of speaking might call upon turns of phrase that are decades or even centuries out of vogue, for example, or they might mix up their metaphors in strange ways. It almost seems as if brownies adopt these quirky ways of speaking intentionally—certainly they do not react favorably to corrections to their chatter. There''s often no swifter way to annoy a brownie than to try to correct its grammar. Brownies stand barely 2 feet tall and weigh about 20 pounds. When facing danger, brownies rarely engage in combat, preferring instead to confound and confuse their attackers in order to buy enough time for escape. Content with honest toil and the love of their kin, brownies maintain a pacifist nature, harassing creatures only to run them off or punish them for an insult. Despite this nature, all brownies carry a blade. They refer to their swords with a hint of disgust, and jokingly call their blades their "final trick," reserving their use for the direst of circumstances. Honest to a fault, brownies take freely but always repay their debt through work or leave something behind as an offering. They may eat an apple from a farmer''s orchard but harvest the entire tree as repayment. A brownie might eat an entire pie left on a windowsill, only to straighten up the kitchen or wash the dishes. A brownie can share a home with a family for years and years while avoiding detection. A family that is aware of a brownie in their midst usually finds this a beneficial relationship and leaves dishes of milk, pieces of fruit, trinkets, and sometimes even wine as gifts. In exchange, the resident brownie keeps the home clean, mends clothes, repairs tools, and shoos away vermin and small predators. Bragging about having a brownie in the house is the best way to lose one. Brownies distrust foxes and fear __wolves__, and they avoid farms with dogs. **__Recall Knowledge - Fey__ (__Nature__)**: DC 15' hp: 25 hp_misc: null immunities: null items: - shortsword knowledge_checks: dc: 15 skills: - Nature languages: - Common - Elven - Gnomish - Sylvan level: 1 melee: - action_cost: One Action damage: formula: 1d6 type: null name: shortsword plus_damage: null to_hit: 7 traits: - agile - finesse name: Brownie perception: 7 proactive_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: "The brownie's antics can confuse and disorient a creature. When the\ \ brownie uses Baffling Bluff, it targets a single creature within 30 feet; that\ \ creature must attempt a DC 17 Will save. The target is temporarily immune to\ \ Baffling Bluff for 1 minute. \n\n**Critical Success **The target is unaffected.\ \ \n\n**Success **The target is fooled momentarily and is __flat-footed__ against\ \ the next melee Strike the brownie makes against it before the end of the brownie's\ \ next turn. \n\n**Failure **The target is __confused__ for 1 round. \n\n**Critical\ \ Failure **The target is confused for 1 minute. It can attempt a new save at\ \ the end of each of its turns to end the confused condition." effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Baffling Bluff range: null raw_description: "**Baffling Bluff** [Two Actions] (__emotion__, __enchantment__,\ \ __mental__, __primal__) The brownie's antics can confuse and disorient a creature.\ \ When the brownie uses Baffling Bluff, it targets a single creature within 30\ \ feet; that creature must attempt a DC 17 Will save. The target is temporarily\ \ immune to Baffling Bluff for 1 minute. \n\n**Critical Success **The target is\ \ unaffected. \n\n**Success **The target is fooled momentarily and is __flat-footed__\ \ against the next melee Strike the brownie makes against it before the end of\ \ the brownie's next turn. \n\n**Failure **The target is __confused__ for 1 round.\ \ \n\n**Critical Failure **The target is confused for 1 minute. It can attempt\ \ a new save at the end of each of its turns to end the confused condition." requirements: null success: null traits: - emotion - enchantment - mental - primal trigger: null ranged: null rarity: Common resistances: null ritual_lists: null saves: fort: 4 fort_misc: null misc: null ref: 9 ref_misc: null will: 9 will_misc: null sense_abilities: null senses: - Perception +7 - low-light vision size: Tiny skills: - bonus: 7 misc: null name: 'Acrobatics ' - bonus: 5 misc: null name: 'Crafting ' - bonus: 6 misc: null name: 'Deception ' - bonus: 9 misc: null name: 'Stealth ' source: - abbr: Bestiary 2 page_start: 44 page_stop: null speed: - amount: 20 type: Land spell_lists: - dc: 17 misc: null name: Primal Innate Spells spell_groups: - heightened_level: null level: 4 spells: - frequency: self only name: dimension door requirement: null - heightened_level: null level: 3 spells: - frequency: null name: mending requirement: null - heightened_level: null level: 1 spells: - frequency: null name: ventriloquism requirement: null - heightened_level: 4 level: 0 spells: - frequency: null name: dancing lights requirement: null - frequency: null name: prestidigitation requirement: null to_hit: null traits: - N - Tiny - Fey type: Creature weaknesses: - amount: 3 type: cold iron