ability_mods: cha_mod: 2 con_mod: 2 dex_mod: 3 int_mod: -1 str_mod: 0 wis_mod: 1 ac: 16 ac_special: null alignment: NE automatic_abilities: null description: 'These embodiments of demented violence and spite are spawned from eddies of angry and warped souls amid Abaddon''s mists. Cacodaemons constantly hunger for mortal souls and yearn to create suffering. As gnashing spheres of teeth, fins, and spines, they are the weakest of daemonkind, an amalgam of various petty forms of death without the strength that comes from focusing on a single cause of demise. **__Recall Knowledge - Fiend__ (__Religion__)**: DC 15' hp: 22 hp_misc: null immunities: - death effects items: null knowledge_checks: dc: 15 skills: - Religion languages: - Common - Daemonic - telepathy 100 feet level: 1 melee: - action_cost: One Action damage: formula: 1d8 type: piercing name: jaws plus_damage: - formula: 1d4 type: evil and cacodaemonia to_hit: 8 traits: - agile - disease - evil - finesse - magical name: Cacodaemon perception: 6 proactive_abilities: - action_cost: None critical_failure: null critical_success: null description: The cacodaemon can telepathically communicate with the afflicted creature at any distance on the same plane; **Saving Throw** DC 17 Fortitude; **Stage 1** carrier (1 day); **Stage 2** __stupefied 1__ (1 day); **Stage 3** __stupefied 2__ (1 day) effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Cacodaemonia range: null raw_description: '**Cacodaemonia** (__disease__) The cacodaemon can telepathically communicate with the afflicted creature at any distance on the same plane; **Saving Throw** DC 17 Fortitude; **Stage 1** carrier (1 day); **Stage 2** __stupefied 1__ (1 day); **Stage 3** __stupefied 2__ (1 day)' requirements: null success: null traits: - disease trigger: null - action_cost: One Action critical_failure: null critical_success: null description: '' effect: null effects: - action_cost: None critical_failure: null critical_success: null description: Speed 20 feet; **Melee **jaws +8 (__agile__, __finesse__), **Damage **1d8+1 piercing effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Lizard range: null raw_description: '**Lizard **Speed 20 feet; **Melee **jaws +8 (__agile__, __finesse__), **Damage **1d8+1 piercing' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: size Small; Speed 20 feet, swim 30 feet; **Melee **tentacle +8 (__finesse__), **Damage **1d8+1 bludgeoning plus Grab; **Melee **beak +8 (__agile__, __finesse__), **Damage **1d6 piercing plus 2 poison effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Octopus range: null raw_description: '**Octopus **size Small; Speed 20 feet, swim 30 feet; **Melee **tentacle +8 (__finesse__), **Damage **1d8+1 bludgeoning plus Grab; **Melee **beak +8 (__agile__, __finesse__), **Damage **1d6 piercing plus 2 poison' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: size Small; Speed 30 feet; **Melee **pincer +8 (__agile__, __finesse__), **Damage **1d6+1 bludgeoning plus Grab; **Melee **stinger +8 (__agile__, __finesse__), **Damage **1d6+1 piercing plus 1d4 poison effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Scorpion range: null raw_description: '**Scorpion **size Small; Speed 30 feet; **Melee **pincer +8 (__agile__, __finesse__), **Damage **1d6+1 bludgeoning plus Grab; **Melee **stinger +8 (__agile__, __finesse__), **Damage **1d6+1 piercing plus 1d4 poison' requirements: null success: null traits: null trigger: null failure: null frequency: null full_description: null generic_description: null name: Change Shape range: null raw_description: "**Change Shape** (__concentrate__, __divine__, __polymorph__,\ \ __transmutation__) \n\n * **Lizard **Speed 20 feet; **Melee **jaws +8 (__agile__,\ \ __finesse__), **Damage **1d8+1 piercing\n\n * **Octopus **size Small; Speed\ \ 20 feet, swim 30 feet; **Melee **tentacle +8 (__finesse__), **Damage **1d8+1\ \ bludgeoning plus Grab; **Melee **beak +8 (__agile__, __finesse__), **Damage\ \ **1d6 piercing plus 2 poison\n\n * **Scorpion **size Small; Speed 30 feet;\ \ **Melee **pincer +8 (__agile__, __finesse__), **Damage **1d6+1 bludgeoning plus\ \ Grab; **Melee **stinger +8 (__agile__, __finesse__), **Damage **1d6+1 piercing\ \ plus 1d4 poison" requirements: null success: null traits: - concentrate - divine - polymorph - transmutation trigger: null - action_cost: Three Actions critical_failure: null critical_success: null description: 'Once per day, a cacodaemon can ingest the soul of a sentient creature within 30 feet that died within the last minute. When it does, the cacodaemon grows a fist-sized soul gem (Hardness 2, HP 8) in its gut and can regurgitate it at any time as an Interact action. Destroying the gem frees the soul within but does not return the deceased creature to life. The caster of a spell to return a creature to life whose soul is trapped within a soul gem must succeed at a DC 30 Religion check. On a success, the soul gem shatters and the creature is returned to life as normal for the spell. By using an Interact action, a fiend can ingest a soul gem it is holding, condemning the soul to the fiend''s home plane. The fiend gains fast healing 5 for 1 minute.' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Soul Lock range: null raw_description: '**Soul Lock** [Three Actions] (__death__, __divine__, __necromancy__) Once per day, a cacodaemon can ingest the soul of a sentient creature within 30 feet that died within the last minute. When it does, the cacodaemon grows a fist-sized soul gem (Hardness 2, HP 8) in its gut and can regurgitate it at any time as an Interact action. Destroying the gem frees the soul within but does not return the deceased creature to life. The caster of a spell to return a creature to life whose soul is trapped within a soul gem must succeed at a DC 30 Religion check. On a success, the soul gem shatters and the creature is returned to life as normal for the spell. By using an Interact action, a fiend can ingest a soul gem it is holding, condemning the soul to the fiend''s home plane. The fiend gains fast healing 5 for 1 minute.' requirements: null success: null traits: - death - divine - necromancy trigger: null ranged: null rarity: Common resistances: - amount: 3 type: good ritual_lists: null saves: fort: 7 fort_misc: null misc: null ref: 8 ref_misc: null will: 6 will_misc: null sense_abilities: null senses: - Perception +6 - darkvision size: Tiny skills: - bonus: 8 misc: null name: 'Acrobatics ' - bonus: 5 misc: null name: 'Deception ' - bonus: 6 misc: null name: 'Religion ' - bonus: 8 misc: null name: 'Stealth ' source: - abbr: Bestiary page_start: 70 page_stop: null speed: - amount: 5 type: Land - amount: 40 type: fly spell_lists: - dc: 17 misc: null name: Divine Innate Spells spell_groups: - heightened_level: null level: 4 spells: - frequency: null name: read omens requirement: null - heightened_level: null level: 2 spells: - frequency: at will, self only name: invisibility requirement: null - heightened_level: null level: 1 spells: - frequency: at will, good only name: detect alignment requirement: null - frequency: null name: fear requirement: null - heightened_level: 1 level: 0 spells: - frequency: null name: detect magic requirement: null to_hit: null traits: - NE - Tiny - Daemon - Fiend type: Creature weaknesses: null