ability_mods: cha_mod: 3 con_mod: 4 dex_mod: 2 int_mod: 0 str_mod: 5 wis_mod: 2 ac: 23 ac_special: null alignment: NE automatic_abilities: null description: 'Ceustodaemons are formed from the souls of vile mortals, particularly those who took efforts to hasten their own death, their willingness shaping them into daemonic servants. Their otherworldly senses make them useful for protecting vaults and similar locations on the Material Plane. Ceustodaemons are created to serve, but always seek ways to subvert their bindings, so they can rend their mortal summoners'' flesh. The worst type of conjurer calls upon ceustodaemons merely to set them free into the world in hopes of currying favor with the powers of Abaddon. **__Recall Knowledge - Fiend__ (__Religion__)**: DC 22' hp: 130 hp_misc: null immunities: - death effects items: null knowledge_checks: dc: 22 skills: - Religion languages: - Common - Daemonic - telepathy 100 feet level: 6 melee: - action_cost: One Action damage: formula: 2d10+5 type: piercing name: jaws plus_damage: - formula: 1d6 type: evil and vicious wounds to_hit: 16 traits: - evil - reach 10 feet - action_cost: One Action damage: formula: 2d6+5 type: slashing name: claw plus_damage: - formula: 1d6 type: evil and vicious wounds to_hit: 16 traits: - agile - evil - magical - reach 10 feet name: Ceustodaemon perception: 14 proactive_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The ceustodaemon breathes flames in a 30-foot cone. Creatures in the cone take 7d6 fire damage (DC 24 basic Reflex save). The ceustodaemon and each creature that fails the save catch fire, taking 2d6 persistent fire damage. The breath weapon can't be used again for 1d4 rounds. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Breath Weapon range: null raw_description: '**Breath Weapon** [Two Actions] (__divine__, __evocation__, __fire__) The ceustodaemon breathes flames in a 30-foot cone. Creatures in the cone take 7d6 fire damage (DC 24 basic Reflex save). The ceustodaemon and each creature that fails the save catch fire, taking 2d6 persistent fire damage. The breath weapon can''t be used again for 1d4 rounds.' requirements: null success: null traits: - divine - evocation - fire trigger: null - action_cost: None critical_failure: null critical_success: null description: When bringing a ceustodaemon to another plane with effects like a __planar binding__ or __planar ally__ ritual, the primary and secondary skill DCs are reduced by 5, and the ceustodaemon demands only half the normal cost for its service. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Drawn to Service range: null raw_description: '**Drawn to Service** When bringing a ceustodaemon to another plane with effects like a __planar binding__ or __planar ally__ ritual, the primary and secondary skill DCs are reduced by 5, and the ceustodaemon demands only half the normal cost for its service.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: On a successful jaws or claw Strike, the ceustodaemon viciously tears into its victim as similar wounds appear on its own body. The target takes an extra 1d6 amount of damage, and the ceustodaemon takes the same extra damage. If this extra damage to the target is doubled, due to a critical hit, the ceustodaemon takes double damage as well. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Vicious Wounds range: null raw_description: '**Vicious Wounds** On a successful jaws or claw Strike, the ceustodaemon viciously tears into its victim as similar wounds appear on its own body. The target takes an extra 1d6 amount of damage, and the ceustodaemon takes the same extra damage. If this extra damage to the target is doubled, due to a critical hit, the ceustodaemon takes double damage as well.' requirements: null success: null traits: null trigger: null ranged: null rarity: Common resistances: - amount: 10 type: good ritual_lists: null saves: fort: 16 fort_misc: null misc: null ref: 12 ref_misc: null will: 12 will_misc: null sense_abilities: null senses: - Perception +14 - darkvision - see invisibility size: Large skills: - bonus: 15 misc: null name: 'Deception ' - bonus: 13 misc: null name: 'Intimidation ' - bonus: 12 misc: null name: 'Stealth ' - bonus: 10 misc: null name: 'Survival ' source: - abbr: Bestiary page_start: 71 page_stop: null speed: - amount: 25 type: Land spell_lists: - dc: 23 misc: null name: Divine Innate Spells spell_groups: - heightened_level: null level: 7 spells: - frequency: null name: fly requirement: null - heightened_level: null level: 4 spells: - frequency: at will name: dimension door requirement: null - heightened_level: null level: 3 spells: - frequency: x2 name: dispel magic requirement: null - frequency: null name: paralyze requirement: null - heightened_level: null level: 1 spells: - frequency: at will, good only name: detect alignment requirement: null - heightened_level: 2 level: -1 spells: - frequency: null name: see invisibility requirement: null to_hit: null traits: - NE - Large - Daemon - Fiend type: Creature weaknesses: null