ability_mods: cha_mod: 5 con_mod: 1 dex_mod: 4 int_mod: 4 str_mod: 2 wis_mod: 2 ac: 22 ac_special: null alignment: NE automatic_abilities: null description: 'Some serpentfolk undergo intense ritual training and practice to improve their innate ability to disguise themselves. These serpentfolk often identify as members of a sinister society known as the Coils of __Ydersius__, and the most devoted of their number seek out methods of reincarnating into new forms to even more efficiently infiltrate enemy societies. But before such agents take this extreme step, they must prove themselves as Coil spies. These serpentfolk train in methods of infiltrating other societies to such an extent that they might be capable of infiltrating a mammalian civilization for years. Though they''re expected to work entirely toward the eventual triumph of their people, most Coil spies also find personal pursuits to keep them occupied in the shorter term. When Coil spies get caught, it''s rarely due to a lack of pure skill, but rather to their arrogance or recklessness as they pursue their hedonistic desires. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 21' hp: 48 hp_misc: null immunities: null items: - hand crossbow (20 bolts) - hunting spider venom (2) - shortsword - thieves' tools knowledge_checks: dc: 21 skills: - Society languages: - Aklo - Common - Dwarven - Gnomish - Undercommon - telepathy 100 feet level: 4 melee: - action_cost: One Action damage: formula: 1d6+5 type: piercing name: shortsword plus_damage: - formula: null type: serpentfolk venom to_hit: 14 traits: - agile - finesse - versatile S - action_cost: One Action damage: formula: 1d6+5 type: piercing name: fangs plus_damage: - formula: null type: serpentfolk venom to_hit: 14 traits: - finesse name: Coil Spy perception: 10 proactive_abilities: - action_cost: One Action critical_failure: null critical_success: null description: The Coil spy Strides up to half their Speed and attempts a __Feint__, in either order. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Deceptive Reposition range: null raw_description: '**Deceptive Reposition** The Coil spy Strides up to half their Speed and attempts a __Feint__, in either order.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: A Coil spy can maintain an ongoing illusory disguise as long as they are conscious without having to re-cast the spell; they need only Cast the Spell again to reassume their illusory disguise if they wish to change their appearance or if the active spell is dispelled. Coil spies typically seek privacy when they need to sleep, as an ongoing illusory disguise ends an hour after they fall __unconscious__. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Maintain Disguise range: null raw_description: '**Maintain Disguise** A Coil spy can maintain an ongoing illusory disguise as long as they are conscious without having to re-cast the spell; they need only Cast the Spell again to reassume their illusory disguise if they wish to change their appearance or if the active spell is dispelled. Coil spies typically seek privacy when they need to sleep, as an ongoing illusory disguise ends an hour after they fall __unconscious__.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: '**Saving Throw** DC 19 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d4 poison damage and __enfeebled 1__ (1 round); **Stage 2** 2d4 poison damage and enfeebled 1 (1 round)' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Serpentfolk Venom range: null raw_description: '**Serpentfolk Venom** (__poison__) **Saving Throw** DC 19 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d4 poison damage and __enfeebled 1__ (1 round); **Stage 2** 2d4 poison damage and enfeebled 1 (1 round)' requirements: null success: null traits: - poison trigger: null - action_cost: None critical_failure: null critical_success: null description: The Coil spy's Strikes deal an extra 2d6 precision damage to __flat-footed__ creatures. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Sneak Attack range: null raw_description: '**__Sneak Attack__** The Coil spy''s Strikes deal an extra 2d6 precision damage to __flat-footed__ creatures.' requirements: null success: null traits: null trigger: null ranged: - action_cost: One Action damage: formula: 1d6+3 type: piercing name: hand crossbow plus_damage: - formula: null type: serpentfolk venom or hunting spider venom to_hit: 10 traits: - range increment 60 feet - reload 1 rarity: Uncommon resistances: - amount: 5 type: poison ritual_lists: null saves: fort: 9 fort_misc: null misc: +1 status to all saves vs. magic ref: 12 ref_misc: null will: 10 will_misc: +4 status vs. mental sense_abilities: null senses: - Perception +10 - darkvision - scent (imprecise) 30 feet size: Medium skills: - bonus: 10 misc: null name: 'Acrobatics ' - bonus: 13 misc: null name: 'Deception ' - bonus: 11 misc: null name: 'Diplomacy ' - bonus: 11 misc: null name: 'Intimidation ' - bonus: 10 misc: null name: 'Occultism ' - bonus: 10 misc: null name: 'Society ' - bonus: 12 misc: null name: 'Stealth ' - bonus: 12 misc: null name: 'Thievery ' source: - abbr: Bestiary 2 page_start: 238 page_stop: null speed: - amount: 25 type: Land spell_lists: - dc: 21 misc: null name: Occult Innate Spells spell_groups: - heightened_level: null level: 4 spells: - frequency: null name: suggestion requirement: null - heightened_level: null level: 3 spells: - frequency: at will name: illusory disguise requirement: null - heightened_level: null level: 2 spells: - frequency: at will name: mirror image requirement: null - heightened_level: null level: 1 spells: - frequency: at will name: ventriloquism requirement: null to_hit: null traits: - Uncommon - NE - Medium - Humanoid - Serpentfolk type: Creature weaknesses: null