ability_mods: cha_mod: 0 con_mod: 0 dex_mod: 3 int_mod: -4 str_mod: 1 wis_mod: 0 ac: 12 ac_special: null alignment: NE automatic_abilities: null description: 'A crawling hand formed from the appendage of a Medium creature is quick and agile, skittering in the shadows until it can strike its prey. **__Recall Knowledge - Undead__ (__Religion__)**: DC 13' hp: 8 hp_misc: negative healing immunities: - death effects - disease - paralyzed - poison - unconscious - visual items: null knowledge_checks: dc: 13 skills: - Religion languages: - Common - can't speak any language level: -1 melee: - action_cost: One Action damage: formula: 1d4+1 type: slashing name: claw plus_damage: - formula: null type: Grab to_hit: 7 traits: - agile - finesse name: Crawling Hand perception: 5 proactive_abilities: - action_cost: None critical_failure: null critical_success: null description: A Medium or smaller creature that is __grabbed__ by the crawling hand has difficulty speaking and must spend an extra action to perform any action with the verbal trait. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Grip Throat range: null raw_description: '**Grip Throat** A Medium or smaller creature that is __grabbed__ by the crawling hand has difficulty speaking and must spend an extra action to perform any action with the verbal trait.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: A crawling hand can be assigned a quarry by anointing the hand with a drop of the intended quarry's blood. If the hand ever has no quarry, it automatically gains the next creature it damages as its quarry. The hand gains a +1 circumstance bonus to Perception checks when it __Seeks__ its quarry, to __Survival__ checks when it __Tracks__ its quarry, and damage rolls when it Strikes its quarry. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Mark Quarry range: null raw_description: '**Mark Quarry** A crawling hand can be assigned a quarry by anointing the hand with a drop of the intended quarry''s blood. If the hand ever has no quarry, it automatically gains the next creature it damages as its quarry. The hand gains a +1 circumstance bonus to Perception checks when it __Seeks__ its quarry, to __Survival__ checks when it __Tracks__ its quarry, and damage rolls when it Strikes its quarry.' requirements: null success: null traits: null trigger: null ranged: null rarity: Common resistances: null ritual_lists: null saves: fort: 2 fort_misc: null misc: null ref: 5 ref_misc: null will: 2 will_misc: null sense_abilities: null senses: - Perception +5 - lifesense 30 feet - tremorsense (imprecise) 30 feet size: Tiny skills: - bonus: 5 misc: null name: 'Athletics ' - bonus: 6 misc: null name: 'Stealth ' - bonus: 2 misc: null name: 'Survival ' source: - abbr: Bestiary 2 page_start: 56 page_stop: null speed: - amount: 30 type: Land - amount: 30 type: climb spell_lists: null traits: - NE - Tiny - Undead type: Creature weaknesses: null